Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sounds like this bug is not rare in your game, maybe try running a mission with only my mod enabled and see if the issue persists? I typically only run the game with about 20-40 mods on at once and I rarely encounter this bug, I'm talking 2-3 times in the past six months, both in online and singleplayer games.
I also end a lot of my time in the editor both for training and also curating some Zeus led missions with my guys.
I haven't tried other scenarios as I didn't think about that as an option; further point I'm running close to 100+ mods, so understandably, there's going to be something that will cause a hiccup, but none to my knowledge that I think would affect the physics as badly as, 80 percent of the time, bodies would instantly fall into the world.
Some bodies that stay sink partially, meaning only they're heads or up to their chests remain above ground.
Most times, they disappear completely, leaving whatever firearm that they had.
I don't know if any of that helps... I do apologise for the inconvenience but it's been months and I've had enough of losing bodies.
I haven't used your mod when I removed from the modlist, and went through the painstaking ordeal of adding all of my mods again 1 by 1 but after re-making the modlist and putting it under a different name, it's done it again. It's started to sink the bodies again, after retrying. I don't suppose you'd know what would make this happen?
This is making me think it isn't to do with your mod, but I can't imagine anything changing the physics like this.
But thank you. I will give it a try. :)
Just replied to the "Dedicated Issues" thread.
Yes, there is a problem when using any ragdoll on dedicateds
All in all, I'm also going to say that development of this mod has effectively ceased for good, I've gotten some great opportunites to advance both my real life career and hobbies to the next level, with the drawback of nuking most of my free time. But not to fear! I've declared this mod open source. The source files and documentation can be found here:
https://github.com/venomDeejays/Ragdoll-Physics-Plus/tree/main
Who knows, maybe someone out there with a more in-depth knowledge of code can create an even better ragdoll mod than this one.
Server owners, the old key for this mod is now obsolete, please use the new one located in the mod's folder.
I'm hoping that the new update isn't broken, it works fine on my machine, but steam doesn't like when I update this mod for some reason. You'll be able to tell if it works or if its busted, so please let me know ASAP if its not working and I'll try and fix it.
btw, what tool are you using to edit the ragdolls?
Also holy balls, almost 24k subscribers?! I never thought that this mod would get this far, honestly. Its awesome to see a small personal project of mine grow into a mod that a lot of the community uses and enjoys today, so thank you to everyone for the subs and support!
In other news, I'm feeling pretty confident with the newest build of this mod, so expect an update pretty shortly. Check out the link to the DEV/SP branch in the description for the changelog, and an opportunity to try out the new physics model for yourself.