Conan Exiles

Conan Exiles

friiezys mod
Showing 11-20 of 38 entries
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Update: 7 Jul, 2021 @ 1:43pm

* Finally figured out the bug that was preventing me from updating the mod!! No more fatal error :D

- Added a new island to the volcano
- Added a new island to F3/4 (Island has no spawns. This was a specific request and may be changed in a future update)
- Added spawns to most Islands. All but 1 now have spawns (spawns on the volcano are mostly siptah spawns - curious to see if they work for people who don't have the DLC?)
- Started work on a new dungeon on the H3 Island (only the entrance so far) - might be moved pending complaints about location ;)
- tweaked fog settings

NOTE: The two new islands are pretty bare due to the devkit having issues with the foliage types I wanted to use. Hopefully this gets fixed in the next devkit update.

Update: 26 Jun, 2021 @ 5:51am

Reverting to previous version until fatal errors are sorted out

Update: 26 Jun, 2021 @ 3:04am

- Added a new island to the volcano
- Added a new island to F3/4
- Added spawns to most Islands. All but 1 now have spawns (spawns on the volcano are mostly siptah spawns - curious to see if they work for people who don't have the DLC?)
- Started work on a new dungeon on the H3 Island (only the entrance so far) - might be moved pending complaints about location ;)
- tweaked fog settings

Update: 29 May, 2021 @ 7:21pm

- Slightly reduced fog opacity so that the lower terrain can be seen from up on the islands.
(very much experimental and may be changed back pending feedback - there will be some unavoidable weirdness on the horizons due to the fact that Funcom uses the fog to hide sections of the map that are not loaded. Just trying to gauge if people find it to be an acceptable trade-off. Let me know).

Update: 9 May, 2021 @ 5:12am

- Fixed bug affecting new Zath religion drops.
- Fixed compatibility issues with map altering mods such as New Towns - Should now work with any map mod that alters the exiled lands map.

Update: 25 Apr, 2021 @ 3:25am

- Fixed islands bottom mesh's to hopefully be a bit smoother
- Changed magic ring materials to something slightly higher in resolution
- Added new Island to J12 (intended for use with Lands Of Rebirth Mod - or as an admin island)

Update: 22 Apr, 2021 @ 4:34pm

- Compability update for Funcom's 2.4 patch .

Update: 17 Apr, 2021 @ 8:54am

- Update to keep in line with devkit version
- a few minor visual fixes

Update: 11 Apr, 2021 @ 3:33pm

- Added water sources to remaining Islands - they are very shallow as to avoid any interference with peoples existing builds. If They do have a negative impact, please let me know ASAP so I can revert/fix.
- Added some test wildlife spawns to O8 Island (If they work well, I'll add spawns to the other islands as well).

- Fixed (increased) render distance of O8 Island

Update: 4 Apr, 2021 @ 3:17pm

- Marked out planned locations for water sources on Islands that don't already have one. There will be a spot on each island where the terrain is mismatched/out of place - If these overlap with current builds on your server, please let me know ASAP so I can change the location before the water source is added.