Conan Exiles

Conan Exiles

friiezys mod
Showing 21-30 of 38 entries
< 1  2  3  4 >
Update: 28 Mar, 2021 @ 8:09am

Fixes:

- Fixed water line bug on D11 and smoother off edges at waterline
- Touched up cave entrance at D11 and changed dungeon floor to sand (still testing before expanding)
- Fixed light and sound(?) penetrating through D11 dungeon roof.
- Changed border stone material for F9 island
- Changed border stone material for H3 island

New: Added new island at O8

Update: 19 Mar, 2021 @ 3:30pm

- Touched up new starter island at H3.This will be its final location and it's now safe to build on.
- Added an island to F9
- Increased render distance of islands

Update: 19 Mar, 2021 @ 8:41am

- Fixed missing Siptah items

Update: 16 Mar, 2021 @ 1:37pm

Update solely to get in line with latest game version. There are a few unfinished bits and pieces that I didn't get time to complete, such as the starter islands stone border & foliage, and a few other small details. Hoping to have this completed some time this morning.

Update: 9 Mar, 2021 @ 2:26pm

HOTFIX:

- Hopefully fixed invisible island bottoms... for real this time..

Update: 9 Mar, 2021 @ 1:57pm

- Added Island twice the size of the others, near starting area for a City/hub
- Fixed entrance to cave on D11 Island (maybe..)
- Hopefully fixed invisible island bottoms..

Update: 28 Feb, 2021 @ 12:39pm

- Added small cave to D11 island (First tests for NPC spawners and dungeon layouts - This cave will undoubtedly be changed as It is mainly meant for testing NPC behaviors and introducing custom spawns later down the track). ADMIN NOTE: The spawns inside the cave will be stopped if built on, this is intentional as to allow for removal of the npc's if they don't suit your server.

Next update plans;

* Larger Island around starter area
* Island near center of the map at max ceiling height
* Island around E/F 9.
(considering creating an addon mod to remove fog from the map - The way that would need to be done, I don't really wan't to add it to the main mod)

Progress has been slow lately due to unforeseen computer/server hardware issues and an insane work schedule, but things are looking to get back on track :)

Update: 18 Feb, 2021 @ 12:38pm

- Updated visuals for D-11 Island
* Touched up stone border - still needs work
* Added a bit of snow
* Properly aligned magic ring particle effect
* Added small lake

- Added approximate NavMeshBounds to J5 Island for testing the purge weirdness
- Edited LevelBounds to J5 Island in an attempt to fix building underneath Islands
- Temporarily removed tree line bats from all islands as they currently persist when built on..

Update: 26 Jan, 2021 @ 1:30pm

-hotfix

Update: 26 Jan, 2021 @ 1:00pm

Added island to D-11 (First pass. Needs fine-tuning)