DayZ
DayZ-Expansion-Core-Experimental
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Update: 8 Jun, 2021 @ 5:11am

Update 1.5.1257
Added:
  • Added Expansion LogSettings.json allowing server hosters to choose what player actions to log.
  • Added NoBuildZones and BuildZones in the BaseBuildingSettings.json.
  • Added a HideChat keybind (divide keybind by default).
  • Added the setting "VehicleCarKey" in the LogSettings.json (pair/lock/unlock vehicle actions)
  • Added the setting "VehicleTowing" in the LogSettings.json (tow/untow vehicle actions)
  • Added the setting "VehicleLockPicking" in the LogSettings.json (lockpicking a vehicle)
  • Added the setting "BaseBuildingRaiding" in the LogSettings.json (using explosives, bullets to damage a wall)
  • Added the setting "CodeLockRaiding" in the LogSettings.json (Guessing the wrong code will generate a log)
  • Added the setting "Territory" in the LogSettings.json (creating a territory, deleting it, inviting a player)
  • Added the setting "Killfeed" in the LogSettings.json (getting killed)
  • Added the setting "Safezone" in the LogSettings.json (getting in and out of a safezone)
  • Added the setting "Party" in the LogSettings.json (creating a party, inviting someone)
  • Added the setting "Chat" in the LogSettings.json (typing something in the chat)
  • Added the setting "AdminTools" in the LogSettings.json (admin hammer, admin car keys)
  • Added the setting "SpawnSelection" in the LogSettings.json (spawning)
  • Added the setting "MissionAirdrop" in the LogSettings.json (mission airdrops and player called airdrops)
  • Added the setting "ShowDistanceOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowVictimOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowKillerOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowWeaponOnKillFeed" in the NotificationSettings.json
  • Added the setting "ZonesAreNoBuildZones" in the BaseBuildingSettings.json (Whether the provided zones are "no build" zones (true = can not build in the zones) or "build" zones (false = can ONLY build in the zones))
  • Added the setting "Zones" in the BaseBuildingSettings.json ("No build" or "build" zones)

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.
  • Disabled heli/boat simulation when the vehicle is not used.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed Expansion defines (EXPANSIONMODCORE/EXPANSIONMODVEHICLE/EXPANSIONMOD) not being available to other mods in some cases.
  • Fixed some vanilla overrides breaking other mods (e.g. BaseBuildingPlus, DayZ-Dog).
  • Fixed being able to take locked wheel from UAZ.
  • Potentially fixed/improved player attachment desync.
  • Fixed helis not floating to the ground if stuck in the air after a server restart.
  • Fixed heli dust particle stopping too soon when getting out.
  • Fixed boats not being reachable for players due to levitating too high above water level.
  • Removed some debug logs spamming the script logs.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 10 May, 2021 @ 10:04am

Update 1.5.1253

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed Expansion defines (EXPANSIONMODCORE/EXPANSIONMODVEHICLE/EXPANSIONMOD) not being available to other mods in some cases.
  • Fixed some vanilla overrides breaking other mods (e.g. BaseBuildingPlus, DayZ-Dog).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 6 May, 2021 @ 12:21pm

Update 1.5.1252

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 1:41pm

Update 1.5.1251
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 1:32pm

Update 1.5.1250
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:54am

Update 1.5.1249
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:43am

Update 1.5.1248
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:20am

Update 1.5.1247
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:02am

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 2 May, 2021 @ 5:19pm

Update 1.5.1245
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)