DayZ
DayZ-Expansion-Vehicles-Experimental
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Update: 26 Oct, 2021 @ 11:56am

Update 1.6.39
Added:
  • Market: Added custom color & icon support for market categories.
  • Market: Show number of items in each category.
  • Market: Show a little loading animation while items are being rendered on screen when expanding a category that is not yet done rendering.

Changed:
  • Market: Limit attachments on attachments to three levels deep.
  • Market: Factor 10 purchasables filtering speed increase :-)
  • Market: Use same player inventory enumeration method on server and client.
  • Market: Show fully built preview for territory flag instead of kit, like for the rest of vanilla and Expansion basebuilding.
  • Market: Adjusted category display for better readability.
  • Market: Disabled being able to cover, gag, shave, give pills to, handcuff, disinfect or inject something into trader NPCs outside of safezones.
  • Market: Removed `PurchaseType` from market category items configuration.
  • Market: Only add default ammo to magazines if no attachments set in configuration.
  • Vehicles: Tweaked heli anti-jolt to be less aggressive, restoring the ability to fly in a longitudinal or lateral direction very close to ground (less than 0.5m).

Fixed:
  • Main: Fixed gravecrosses not being spawned when eAI mod is loaded.
  • Market: Trying to add an item as attachment to itself in a market category JSON (user error) is now recognized and treated as an error to prevent infinite recursion in the market menu on the client (resulting in freeze and CTD).
  • Market: Fixed being unable to buy an item after removing all attachments in the customizer due to a mismatch in attachments between server and client.
  • Market: Added a few missing checks for static stock in market item price display in the overview.
  • Market: Fixed potential NULL pointer errors on initial market menu item display and resulting price shown on items in the overview being wrong until clicked.
  • Market: Disabled being able to inject the PO-X antidote into trader NPCs outside of safezones, causing a server crash.
  • Market: Update price in overview as well after cahnging attachments in customizer.
  • Market: Automatically and recursively add all attachments and variants of trader items to the trader as well to fix netsync issues in case of incomplete trader configuration.
  • Vehicles: Force helicopter engine health to be proportional to global health or lower (fixes engine not always being ruined at the exact same time the helicopter is ruined).


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 21 Oct, 2021 @ 2:07pm

Update 1.6.38
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 21 Oct, 2021 @ 7:47am

Update 1.6.37
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 19 Oct, 2021 @ 11:01am

Update 1.6.36
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only

Changed:
  • Core: Changed safezone defaults for entities checked per tick and made it configurable.
  • Core: Changed safezone defaults for check interval.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 17 Oct, 2021 @ 2:46pm

Update 1.6.35


Fixed:
  • Market: Fixed not being able to sell more than one item at once.
  • Vehicles: Fixed outside forces being able to push inactive vehicles into the ground or into the air.
  • Vehicles: Fixed helicopter classnames with skin suffix not spawning a wreck when exploding.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 15 Oct, 2021 @ 9:41am

Update 1.6.34
Added:
  • Market: Allow to customize bags and belts.
  • Market: Show sell price in overview.
  • Vehicles: Added helicopter repair action (using pipe wrench).

Changed:
  • Vehicles: Optimised module looping.
  • Vehicles: Reworked simulation checks.
  • Vehicles: Towing vehicles can now be disconnected regardless of server setting.
  • Vehicles: Removed boat simple buoyancy simulation for unused boats in favor of server performance.
  • Vehicles: Improved helicopter damage system. Collision damage is now active, but will never cause a helicopter to explode. A heli will explode if explosions are enabled and it is shot with explosive ammo (grenades take multiple hits to blow it up, rockets 1-2 direct hits depending on heli) or if the damage of a single shot exceeds the helis max hitpoints. There is also a 1/50 chance of it exploding when getting shot and its HP are already almost zero.
  • Vehicles: Damaged helicopters start to smoke.

Fixed:
  • Core: Fixed scriptview menu not getting cleaned up properly when being disconnected while the menu is open.
  • Main: Fixed respawn handler ignoring attachments.
  • Main: Fixed party marker 2D/3D visibility toggle states getting reset after reconnect.
  • Main: Fixed some issues with starting gear.
  • Main: Fixed killfeed.
  • Market: Clear market categories on disconnect (client) to force resync on reconnect.
  • Market: Fixed saving presets with several of the same attachment would only save one.
  • Market: Fixed preview and item states not being updated properly in attachment customizer directly after loading a preset.
  • Market: Fixed a minor issue with network synch sending data unnecessarily if a variant was listed before its parent in a trader file.
  • Vehicles: Fixed boat and helicopter engines not turning off after getting ruined.
  • Vehicles: Fixed fuel consumption not working for boats and helicopters.
  • Vehicles: Stop engine if helicopter battery is removed.
  • Vehicles: Fixed helicopter bouncing/jolting/flipping on flat ground.
  • Vehicles: Fixed helicopters randomly exploding after being interacted with if helicopter explosions are enabled.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Oct, 2021 @ 2:48pm

Update 1.6.33
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Oct, 2021 @ 11:04am

Update 1.6.32
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 3 Oct, 2021 @ 5:29am

Update 1.6.31

Changed:
  • Main: Removed all Expansion COT settings modules (all of them were outdated or buggy in some form or another). An outside replacement for changing settings via a GUI will be introduced in the future.

Fixed:
  • Core: Safezone item cleanup was not removing items.
  • Main: Fixed flag texture path replacement using wrong slashes, resulting in invisible existing borduriens, czech, finnish, irish, scottish and swedish flags (new ones were not affected).
  • Market: Fixed a server crash when transferring money from/to the party account.
  • Market: Only show base building preview for vanilla and Expansion base building kits (potential fix for BBP kit preview crash).
  • Name-Tags: Fixed tags getting stuck on screen.
  • Vehicles: Fixed wrong inheritance for Truck_01_Base.
  • Vehicles: Disabled heli mouse control by default (turn it on in settings if desired).
  • Vehicles: Headgear attachments were sometimes visible in 1st person view when attached to a vehicle.
  • Vehicles: Fixed a potential sync issue with towing.
  • Vehicles: Improved player attachment.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 1 Oct, 2021 @ 8:49am

Update 1.6.30

Changed:
  • Main: Removed all Expansion COT settings modules (all of them were outdated or buggy in some form or another). An outside replacement for changing settings via a GUI will be introduced in the future.

Fixed:
  • Core: Safezone item cleanup was not removing items.
  • Main: Fixed flag texture path replacement using wrong slashes, resulting in invisible existing borduriens, czech, finnish, irish, scottish and swedish flags (new ones were not affected).
  • Market: Fixed a server crash when transferring money from/to the party account.
  • Market: Only show base building preview for vanilla and Expansion base building kits (potential fix for BBP kit preview crash).
  • Name-Tags: Fixed tags getting stuck on screen.
  • Vehicles: Fixed wrong inheritance for Truck_01_Base.
  • ehicles: Disabled heli mouse control by default (turn it on in settings if desired).
  • Vehicles: Headgear attachments were sometimes visible in 1st person view when attached to a vehicle.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki