DayZ
DayZ-Expansion-Vehicles-Experimental
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Update: 21 Aug, 2021 @ 2:58pm

Update 1.6.8
Added:
  • General
  • ==============
  • We have added settings versions and conversations with this patch.
  • This means from now on all settings will get converted to the new version whenever it has been changed or altered, without the need to wipe and recreate the settings and without the loss of previous alterations.
  • Server owners:
  • You should be able to copy over your current stable settings and the system should make sure everything gets updated to the newest structure of the experimental build settings.
  • Please test this out and let us know when you run into any issues.
  • Expansion-Core
  • ==============
  • * Added log settings allowing server hosters to choose what player actions to log.
  • * Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.
  • * [Modding] Added various new widget styles. For additional information please check out the file: “Core\GUI\looknfeel\expansion_widgets.styles”.
  • Expansion-Main
  • ==============
  • * Added optional no build zones and build zones to base building settings.
  • * Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • * Added the option for servers to change chat colors in general settings.
  • * Added a very important feature for all batteries.
  • * Added a new raid setting for raiding walls without doors/gates/windows.
  • * Added missing hand animation for the GPS item and adjusted the model position while the object is in the players hands.
  • * Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • * Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • https://imgur.com/a/NK0xybr
  • * Added new map settings for the new compass HUD feature.
  • "EnableHUDCompass": Enables/disables the compass HUD completely.
  • "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
  • "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
  • "CompassColor": Compass HUD color.
  • * Added new party members HUD.
  • If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of
  • current party members with their name and indicators for health and blood values.
  • * Added permissions system for groups.
  • Expansion-Book
  • ==============
  • * The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC).
  • With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • https://imgur.com/a/0v8X6ew
  • * Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • https://imgur.com/Ft6gxBy
  • * Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • https://imgur.com/wlkb3tl
  • * Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • https://imgur.com/ARa17uQ
  • https://imgur.com/a/IGgRUQY
  • * Added some color settings for certain UI elements within the book menu.
  • * Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.
  • Expansion-Market
  • ================
  • With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
  • With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.
  • Feature overview:
  • * Market System with trading zones, dynamic and static stock
  • * Default market item category configurations for all Vanilla and Expansion items.
  • * Default market world zone configuration for all Vanilla and Expansion items.
  • * Default trader configurations for all Vanilla and Expansion items.
  • * Default market trader spawn configurations and locations for Chernarus.
  • * Item condition affects sell price as well as stock.
  • * Traders can be NPCs or static objects.
  • * Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!
  • For a detailed documentation of the system and its features, please visit our Wiki page:
  • https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System
  • * We have added a lot more color settings for the market menu so you can create your own presets for the menu and its color style.
  • * Added a toggle all categories button on the menu footer section.
  • * [Modding] Added support for eAI based Traders.
  • * We added the possibility to add and use item variations within the market item configurations. Item variations will always use the min/max price and min/max stock threshold of the base item if there is no existing separate configuration for this variation item. Every variation will still have a separate stock in market zones. All item variations will be displayed in a new dropdown selector in the detailed item section of the menu.
  • * Added default market item variations configuration for all vanilla and expansion items.
  • * Added default configuration for a Base-Building supply trader.
  • * Added a new option filter to display only items that can be purchased.
  • * Added default min and max prices for all vanilla and expansion items.
  • * Added some missing default market items.
  • * Added an option to the trader item settings to determine if an item can only be sold.

Changed:
  • Expansion-Core
  • ==============
  • * [Modding] We have refactored Expansion’s notification system a bit.
  • If you use Expansion`s notification system somehow in a mod please take a look at our changes in the Core mod (Core\3_Game\DayZExpansion_Core\Classes\Notifications\ExpansionNotificationSystem.c) and use the new static methods to call a notification now.
  • The previous methods are deprecated now.
  • Expansion-Main
  • ==============
  • * Localized the spawn selection menu.
  • * Made options menu modding friendly.
  • * Made server browser menu modding friendly.
  • * We have made some alterations in the respawn settings and module. Server owners are now able to define the quantity for the gear items that get added to the player on respawn.
  • Expansion-Vehicles
  • ==================
  • * Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • * Made boats do simple buoyancy simulation when not used.
  • Expansion-Market
  • ==================
  • * Items that are equipped on an inventory slot of the character can be sold now when they don't have any other items in their cargo but a info icon and tooltip message will get displayed on the item to inform the player that he has this item equipped.
  • * The detailed player currency denominations are now displayed in a tooltip overlay instead of under the total player money value.
  • * The detailed buy/sell price currency denominations are now displayed in a tooltip overlay instead of under the total buy/sell price value.
  • * The market mod can now be used with Community-Framework, Dabs-Framework and the Expansion Core mod only. The default market settings will only contain the

Update: 11 Jun, 2021 @ 10:07am

Update 1.5.1258
Added:
  • Added log settings allowing server hosters to choose what player actions to log.
  • Added a very important feature for all batteries.
  • Added optional no build zones and build zones to base building settings.
  • Added a hide/show chat keybind ("Divide" key by default) with notifications.

Changed:
  • Localized the spawn selection menu.
  • Made options menu modding friendly.
  • Made server browser menu modding friendly.
  • Disabled heli simulation when a heli is not used.
  • Made boats do simple buouyancy simulation when a boat is not used.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed Expansion defines (EXPANSIONMODCORE/EXPANSIONMODVEHICLE/EXPANSIONMOD) not being available to other mods in some cases.
  • Fixed some vanilla overrides breaking other mods (e.g. BaseBuildingPlus, DayZ-Dog).
  • Fixed being able to take locked wheel from UAZ.
  • Potentially fixed/improved player attachment desync.
  • Fixed helis not floating to the ground if stuck in the air after a server restart.
  • Fixed heli dust particle stopping too soon when getting out.
  • Fixed boats not being reachable for players due to levitating above water level.
  • Removed some debug messages spamming the script logs.
  • Fixed territory/zone placement condition for garden plots.
  • Fixed Zodiac boat jolting/spinning when getting in/out.
  • Fixed grave cross position when dying in or above water.
  • Fixed additional jump out damage being applied instantly when getting out of a flying heli or moving boat.
  • Fixed raid tool not always being destroyed on last cycle if tool damage is set to 100%.
  • Fixed being able to access items in vicinity through Expansion base building elements (walls/floors/ramps).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 8 Jun, 2021 @ 5:11am

Update 1.5.1257
Added:
  • Added Expansion LogSettings.json allowing server hosters to choose what player actions to log.
  • Added NoBuildZones and BuildZones in the BaseBuildingSettings.json.
  • Added a HideChat keybind (divide keybind by default).
  • Added the setting "VehicleCarKey" in the LogSettings.json (pair/lock/unlock vehicle actions)
  • Added the setting "VehicleTowing" in the LogSettings.json (tow/untow vehicle actions)
  • Added the setting "VehicleLockPicking" in the LogSettings.json (lockpicking a vehicle)
  • Added the setting "BaseBuildingRaiding" in the LogSettings.json (using explosives, bullets to damage a wall)
  • Added the setting "CodeLockRaiding" in the LogSettings.json (Guessing the wrong code will generate a log)
  • Added the setting "Territory" in the LogSettings.json (creating a territory, deleting it, inviting a player)
  • Added the setting "Killfeed" in the LogSettings.json (getting killed)
  • Added the setting "Safezone" in the LogSettings.json (getting in and out of a safezone)
  • Added the setting "Party" in the LogSettings.json (creating a party, inviting someone)
  • Added the setting "Chat" in the LogSettings.json (typing something in the chat)
  • Added the setting "AdminTools" in the LogSettings.json (admin hammer, admin car keys)
  • Added the setting "SpawnSelection" in the LogSettings.json (spawning)
  • Added the setting "MissionAirdrop" in the LogSettings.json (mission airdrops and player called airdrops)
  • Added the setting "ShowDistanceOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowVictimOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowKillerOnKillFeed" in the NotificationSettings.json
  • Added the setting "ShowWeaponOnKillFeed" in the NotificationSettings.json
  • Added the setting "ZonesAreNoBuildZones" in the BaseBuildingSettings.json (Whether the provided zones are "no build" zones (true = can not build in the zones) or "build" zones (false = can ONLY build in the zones))
  • Added the setting "Zones" in the BaseBuildingSettings.json ("No build" or "build" zones)

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.
  • Disabled heli/boat simulation when the vehicle is not used.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed Expansion defines (EXPANSIONMODCORE/EXPANSIONMODVEHICLE/EXPANSIONMOD) not being available to other mods in some cases.
  • Fixed some vanilla overrides breaking other mods (e.g. BaseBuildingPlus, DayZ-Dog).
  • Fixed being able to take locked wheel from UAZ.
  • Potentially fixed/improved player attachment desync.
  • Fixed helis not floating to the ground if stuck in the air after a server restart.
  • Fixed heli dust particle stopping too soon when getting out.
  • Fixed boats not being reachable for players due to levitating too high above water level.
  • Removed some debug logs spamming the script logs.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 10 May, 2021 @ 10:04am

Update 1.5.1253

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed Expansion defines (EXPANSIONMODCORE/EXPANSIONMODVEHICLE/EXPANSIONMOD) not being available to other mods in some cases.
  • Fixed some vanilla overrides breaking other mods (e.g. BaseBuildingPlus, DayZ-Dog).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 6 May, 2021 @ 12:21pm

Update 1.5.1252

Changed:
  • Localized the spawn selection menu.
  • Made OptionsMenu modding friendly.
  • Made ServerBrowserMenuNew modding friendly.

Fixed:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 1:41pm

Update 1.5.1251
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 1:32pm

Update 1.5.1250
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:53am

Update 1.5.1249
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:43am

Update 1.5.1248
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 4 May, 2021 @ 10:20am

Update 1.5.1247
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)