Rivals of Aether

Rivals of Aether

French Sonic
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: 23 Apr, 2022 @ 3:24am

v3.0

Another big update :

-Bug fixes
-Neutral b reworked -> values tweaked and knockback/damage scaling with charge added.
-Uspecial reworked/nerfed -> Single hit, makes you bounce on hit, no more cooldown.
-Fspecial changed -> no more fastfall allowed during the move but bigger hitbox.
-Ring boost cancel by having parry pressed added.
-Down tilt now has 2 hitboxes with the first one angle flipping horizontally.
-Some things i might have forgot.

Update: 23 Apr, 2022 @ 3:22am

sos

Update: 25 Oct, 2021 @ 8:11am

v2.0

BIG UDPATE

So big i'm too lazy to do the patch note but, to put it simply :
-Custom sound effects added
-Entirely new DownAir
-Reworked UpSpecial
-Some buffs and some nerfs.
-Sonic is now a bit heavier

Update: 11 Jun, 2021 @ 6:11am

v1.17

dash attack frame data changed a bit.

Update: 5 Jun, 2021 @ 11:49am

v1.16

Spindash charge speed increased a bit.

Update: 2 Jun, 2021 @ 2:01pm

v1.15

Some sprites adjustement :
-Utilt trail removed
-Walkturn lowered by 2 pixels.
-dstrong second to last frame adjusted
-and other minor things nobody will see

Up special changed :
-new start up frames sprites
-Hitboxes more readable
-Sounds added to differentiate the windows
-Can't hit last hitbox on the ground

Bair Reworked.

Dstrong sweetspot now has same stats as the normal hitbox but puts you in idle state if you hit it. Hitboxes position also shifted a bit to better fit animation.

Nspecial entirely recoded due to bugs plus new sound on last window.

Weird bug where unused vfx would appear when hitting the ring fixed.

Sound on down b.

Update: 7 May, 2021 @ 7:43am

v1.14

Jab 3 first hitbox :
Width 92 -> 65
Height 36 -> 30
x position 32 -> 39
y position- 27 -> -31

Jab 3 second hitbox :
Width 70 -> 55
Height 70 -> 55

Dair :
Base hitpause 8 -> 7
Hitpause scaling 0.25 ->

Nair :
hit sfx changed
base hitpause 9 -> 10

Uair :
landing lag 7 -> 6
+1 startup frame

Utilt 1 :
hit sfx changed

Utilt 2 :
Base knockback 8 -> 8.2

Uspecial :
First hits sdi multiplier 0.5 -> 0
First hits base knockback 4 -> 5
Final hit base knockback 7 -> 8
+2 frames of endlag

Dstrong :
sweetspot angle 50 -> 40 ( same as sourspot )
sweetspot damage 7 -> 10

Update: 14 Apr, 2021 @ 9:04am

v1.13

Changes in alt colors

Update: 8 Apr, 2021 @ 10:36am

v1.12

Final smash buddy compatibility added ( original sprites by JOE T.E. )

Some damage changes :

Uspecial first hits 2 -> 1
Uspecial final hit damage 7 -> 5

Dattack damage 3 -> 5

Utilt 2 damage 5 -> 6

Dair damage 4 -> 5

Fair 2 damage 7 -> 8

Update: 1 Apr, 2021 @ 3:26am

v1.11

New taunt ! ( Press L during taunt to do the old one )
Down special cooldown indicator added.
Ftilt reworked.
New hurt sprites.
New pratfall sprite.
Up strong animation display changed in order to clearly see when the hitbox is active or not.
Visual added on dstrong animation to see in which way it is gonna launch the opponent. // Merci Dragou
Fspecial hurtbox changed again.
Hurtboxes now fitting better with sprites.

Fair new endlag frame
Fair 2 hitbox lifetime 5 -> 4
Fair 1 knockback scaling 0.4 -> 0.2
Fair base hitpause 8 -> 10

Bair hitbox lifetime 5 - 4
Bair base hitpause 6 -> 10
Bair angle 110 -> 115

Dattack hitbox width 90 -> 50
Dattack x position 0 -> 15

Nair angle 42 -> 46
Nair knockback 8.1 -> 6.8
Nair knockback scaling 0.5 -> 0.8
Nair start up +1
Nair endlag +1
Nair base hitpause 8 -> 9
Nair base hitpause scaling 0.35 -> 0.25

Uair 2 base hitpause 8 -> 10

Dair landing lag 5 -> 4
Dair base hitpause 7 -> 8

Dspecial cooldown 120 -> 160

Uspecial endlag +3
Uspecial first hits knockback scaling 0.3 -> 0.2
Uspecial last hit knockback scaling 0.1 -> 0
Uspecial final hit base hitpause 4 -> 7
Uspecial landing lag 8 -> 10

Nspecial hitbox height 40 -> 34
Nspecial hitbox width 40 -> 34