Rivals of Aether

Rivals of Aether

French Sonic
Showing 21-30 of 34 entries
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Update: 23 Mar, 2021 @ 11:08am

Update: 23 Mar, 2021 @ 11:07am

Update: 28 Feb, 2021 @ 4:30am

v1.10

Nair :
Dropdash removed, yes, it was dumb.
Hitbox active frames 9 -> 6
Endlag 7 -> 9

Update: 27 Feb, 2021 @ 5:58am

v1.9

Uspecial reworked :
Endlag 10 -> 5
Base knockback 8-> 7
Knockback scaling 0.8 -> 0.1
landing lag 16 -> 8

Dspecial :
Angle 90 -> 80
Hitbox and ring position adjusted.

Fspecial :
Doesn't bounce on parry anymore.
Hurtbox tweaked to not vary at all during active window frames.

Dstrong :
Sweetspot Knockback scaling 1.1 -> 1.3
Sourspot base knockback 8 -> 9
Sourspot knockback scaling 0.85 -> 0.9

Fstrong :
Knockback scaling 0.69 -> 0.8

Bair :
Base knockack 8.0-> 8.5
Knockback scaling 0.8 -> 0.75

Dair :
Knockback scaling 0.3 -> 0.22
Horizontal speed gets divided by two when hitting to facilitate follow-ups.

Nair :
Start up 4 -> 7
Angle 50 -> 42
Base Knockback 7 -> 8.1

Uair :
Sourspot knockback scaling 0.3 -> 0.5
Sweetspot knockback scaling 0.63 -> 0.7

Utilt :
2nd hit knockback scaling 0.3-> 0.35

Update: 19 Feb, 2021 @ 2:56am

v1.8

Nerf :
utilt 2 :
angle 85 -> 82
knockback scaling 0.25 -> 0.3

Experimental :
Backair :
Base knockback 7.3 -> 8.0
Knockback scaling 0.63 -> 0.8

Update: 10 Feb, 2021 @ 9:05am

v1.7

Up strong :
Start up 8 -> 10
endlag 13 -> 14

knockback_adj 1.088 -> 1.09

Update: 8 Feb, 2021 @ 2:24am

v1.6

small changes :
-utilt 2 angle 90 -> 85
-ring now goes on foreground

Update: 4 Feb, 2021 @ 1:58pm

v1.5

-Dash attack does not go off ledges anymore
-Nair Drop dash speed greatly reduced
-up air 1 knockback scaling 0.2 -> 0.3

Update: 2 Feb, 2021 @ 9:38am

v1.4

LOTS OF CHANGES, and too lazy to do a patch note, but : DACUS REMOVED

Update: 31 Dec, 2020 @ 5:30am

v1.3

-Ustrong air friction for both attack and recovery window 0.2 -> 0.1
-Ustrong hitbox width 55 -> 50
-Ustrong hitbox heigth 60 -> 55

-Uspecial and Fspecial landing lag 14 -> 16