Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Floor Lights
Showing 1-7 of 7 entries
Update: 6 Apr, 2022 @ 10:32pm

-Some fixes (by Quinn Wuest)

Update: 5 Apr, 2022 @ 6:48pm

Following changes are by Quinn Wuest:

-Reduction of tile size from 10 by 10 to 6 by 6
-Reduction of lit tiles per stage from 5 to 3
-Complete code rewrite
-Very noticable visual changes

Update: 3 Oct, 2021 @ 8:40am

-Grid lines + QoL changes (by Quinn Wuest)

Update: 4 May, 2021 @ 2:19am

-Changed the amount of lit tiles from 8 to 5

Following changes are by eXish:
-TP autosolver
-Gamepad/controller support
-Useless colliders removed
-Manual bundled

Update: 4 Jan, 2021 @ 8:31pm

-Decreased the amount of lit tiles per stage to 8
-If you took a strike when you submit your answer, you can now hold the "SHOW TIME!" button. Holding for at least 2 seconds will "REWIND" the module back to Stage 1. Keep pressing the "REWIND" button to move forward on another stage (you can not go back). If you are on the last stage when you pressed the "REWIND" button, you will be sent back to the submit stage. You can do this once every time you strike on the module.

Update: 2 Dec, 2020 @ 4:00pm

-If you strike during final submission, the module will show you the amount of toggles you got right (still in binary)

Update: 23 Nov, 2020 @ 5:07pm

-First Submission