BallisticNG

BallisticNG

Highway 35
Showing 1-5 of 5 entries
Update: 18 Jul, 2021 @ 1:02pm

- Added Flare occluders to the back wall around the window, and the rest of the window frame. (Enai pointed it out!)


Still not fix for proper transparency on the glass path parts...

Update: 15 May, 2021 @ 8:21am

- New lighting! Actual shadows now and "snowy" bloom type. Back wall and ceiling no longer block the sun so vertex lighting actually works!
- Added a support beam to the tunneled u-turn
- Shrunk the ball
- Adjusted some *Intro Droid* paths.
- Tweaked the jump zone to work better in different speed classes, added a *ceiling* to the jump
- Modified the Booster outside the volcano
- New pitlane divider track wall texture. also used on the booster.
- A few boost / weapon pad adjustments and additions.
- Change all textures to point instead of Bilinear rendering
- straightened pitlane divider
- made all new textures for track tiles, similar to the "special stage" tiles it had before
- Made new near track scenery, some of it closer to the reference material, no more "realistic" buildings
- New workshop images, load screen images and thumbnails

Update: 14 Dec, 2020 @ 5:06pm

- Moved the start line to before the loop jump. Its now under the bridge after the pitlane, this is a bit less confusing.

- Made sure every material was a BNG shader.

- Swapped the loading and track images, they are correct now!

Update: 25 Nov, 2020 @ 4:14pm

- Fixed cropping on thumbnail.
- Added a pitlane billboard

Update: 25 Nov, 2020 @ 3:53pm