Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Update: 9 Jan, 2015 @ 9:50am

Biggest and last update

Too many changes for a changelog pretty much.

Update: 30 Apr, 2014 @ 3:52pm

CHANGELOG v0.7 BETA

VISUAL:
-Moved Ships further back into the ocean
-Minor lighting/postpro adjustments
-Minor material tweaks


GAMEPLAY:
-Improved collision
-Fixed stuck spots
-Improved landscape
-Added volumes to allow loadout changes at spawn
-Many more minor tweaks

Added Fortification Map Contest Tag

Update: 6 Mar, 2014 @ 7:26am

CHANGELOG v.0.5 BETA

VISUAL:
-Improved landscape
-Improved collision
-Tweaked map boundaries
-Fixed fire of one building not displaying on low detail mode
-Added new cliff texture
-Prep work for additional custom assets

GAMEPLAY:
-Masons can't drop off the flag if the shore is occupied
-Cleaned up Kismet
-Moved castle Ammobox
-Chains and pillar take more shots now
-Decreased Objective point reward for holding flag
-Agatha forward spawn is now forced
-Tweaked respawn times on first objective
-Tweaked delays to counter latency issues on flag capture/drop preventing HUDMarkers from breaking
-Prep work for future AI support
-Prep work for TDM, FFA and LTS spin-offs

Update: 6 Mar, 2014 @ 7:02am

Update: 26 Feb, 2014 @ 4:15am

v.0.4:
VISUAL:

Improved Landscape
Improved Collision
Fixed Postprocess chain (pain effects, fire, color blindness)
Fixed floating meshes
Minor material adjustments
Added Rumpel



GAMEPLAY:

Added new one way path for attackers + plateau for counter archers (2nd,3rd Objective)
Tweaked respawn times
HUDMarkers on 2nd objective should behave properly now
Added flag drop off HUDMarker for defenders
Increased Ammobox cooldown to 15 seconds

Update: 23 Feb, 2014 @ 9:59am

Update: 23 Feb, 2014 @ 7:04am

v.0.3:
VISUAL:
-Fixed floating meshes
-Added foliage
-Added furniture in village
-Added more cover inside throneroom

GAMEPLAY:
-Improved collision
-Fixed stuck spots
-Improved landscape
-Opened another door in throneroom
-Moved Flag capture point closer to center of throneroom
-Moved Flag drop off point back to shore
-Added sound cues for flag interactions
-Fixed flag HUDMarkers
-Moved "Defend" HUDMarkers to ballistae
-Moved market torch pit closer to village
-Fixed enterable Mason spawn

Update: 21 Feb, 2014 @ 6:06am

v.0.2:
VISUAL:
- Improved Landscape
- Added foliage
- Added lemons
- Chains should be more visible now
- LOD tweaks on foliage to prevent dark bushes/ugly blending

GAMEPLAY:
- Improved collision
- Kismet clean-up and organizing
- Added information on map start and end
- Added additional information on 2nd objective
- Removed central torch pit
- Disabled torch pits in warmup
- Scoreboard keeps track of killed peasants now
- Added objective point rewards for 2nd and 3rd Objective
- Added second path into and out of castle
- Tweaked respawn times and bonus time on completed objectives
- Moved flag drop-off point into village
- Flag carrier HUDMarker should be more reliable now

Update: 20 Feb, 2014 @ 8:08am

v0.1 HOTFIX #1:
- Fixed flag drop off point
- Removed legacy Kismet code
- Increased Agatha spawn time for 3rd objective
- Added peasants and increased amount of required peasants to be killed to 35

Update: 20 Feb, 2014 @ 5:49am