Crusader Kings III

Crusader Kings III

The Way of Kings CK3
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Update: 8 Nov, 2021 @ 12:46pm

1.0.9
Hid invalid options for Arranged Courtships for children.
Important Action popups now open the Arrange Courtship window if it is more appropriate than Find Spouse. Note that by default, it targets your own court, unlike Find Spouse.
Added the ability to Offer Ward as part of Arranged Courtships.
If your candidate is a child and the target is an adult, the target becomes the candidate's guardian.
If both candidate and target are children, the recipient becomes the candidate's guardian.
Sending your candidate off like this encourages friendship between the participants, which may grow into crushes.
Betrothals can now also be made for child characters with mutual Crush relations.
Improved the explanation for why your Find Spouse character list is empty when you have Consensual Marriages.

Update: 8 Nov, 2021 @ 8:47am

1.0.8
Removed courtship invalidation message because it refused to behave properly
Added new Matchmaker event for arranged romance courtships, where your candidate prompts you to intervene on their behalf.

Update: 7 Nov, 2021 @ 2:27pm

Patch notes 1.0.7
Attempted fix for double invalidation notification for arranged courtships, please inform me of any cases that slipped through the cracks

Update: 7 Nov, 2021 @ 9:59am

Patch notes 1.0.6
Added a HUD and Intrigue Window display for Arranged Courtship Schemes.
There is now a separate notification for Arranged Courtships being Invalidated versus them simply being Inconclusive.
Reduced the impact of the Stupid Difficulty Balance Bonk on Prestige and Piety from 5%/stack to 1%/stack.
Fixed some misplaced rivers that were off by 2 pixels.
This is the 69th patch since the mod was initially released, a year ago. Nice!

Update: 7 Nov, 2021 @ 3:50am

1.0.5
Added 5 new scholarship lifestyle events.
Fixed the visibility trigger for Restore Adonalsium to now properly require a different number of shardic victories based on difficulty level.
Tweaked the Stupid Difficulty economic penalty because holding tax and domain tax multipliers are apparently additive instead of multiplicative.
Minor loc tweaks

Update: 4 Nov, 2021 @ 8:11pm

1.0.4
Added hundreds of dukes and counts across Roshar, enabling better small-scale vassal gameplay in realms other than Jah Keved and Natanatan.
Added JoJo references.

Update: 3 Nov, 2021 @ 2:13pm

1.0.3
Added a dukes to Babatharnam and Herdaz. New duchies in Herdaz and Tu Bayla.
Fixed aliasing on some faith icons.
Fixed a bug where fleeing from the Midnight Mother would fire the victory event instead of the defeat event.
Minor supplemental errorfixes.

Update: 1 Nov, 2021 @ 6:54am

1.0.2
Refactored the performance-heavy aspects of claiming Shardic Victories. You should no longer stutter while having the decision window open.
Tweaked a few requirements for Shardic Victories.
Fixed a typo in the Bureaucratic Vassal Policy AI
Fixed character "barks" not happening during dungeon delves until the character was dying.

Update: 31 Oct, 2021 @ 7:55pm

1.0.1
Redesigned the "Claim Devotion and Dominion's Victory" shardic victory decision.
Added some rudimentary AI for bureaucratic vassals choosing their policies based on their liege's policies versus their own preferences.
Tweaked some Radiant GUI tooltips to be dynamically generated based on their actual triggers, saving me headache in the future.

Balance:
The number of Shards you need to restore Adonalsium now depends on your difficulty game rule, ranging from 3 on Very Easy to 10 on Double Stupid.
Nerfed the Gemstone Mines building line a bit.
Tweaked a few underused (by myself) lifestyle traits, such as Administrator, to make them more competitive. Administrator, for example, is now much better for bureaucratic rulers.

Fixes:
Fixed an erroneous trigger in the Enslave Bridgemen decision.
Fixed some borked map locators.
Fixed the final resolution event not firing correctly after defeating Re-Shephir in the Dungeon Delve minigame.
Fixed some borked localizations.
Fixed erroneous muscularity curve for certain spren.

Update: 27 Oct, 2021 @ 8:22am

WAY OF KINGS 1.0
All planned systematic features are now implemented! I'm therefore proud to welcome you to the big patch 1.0!

PATCH NOTE HIGHLIGHTS:
Marriage Rework
Some faiths now require consensual marriage, meaning arranged marriage is only permitted between friends, lovers, or soulmates. (Can be disabled in the game rules)
You may now **Arrange Courtship**, where you send your candidate to do a romance, seduce, befriend, or sway scheme against a potential partner, allowing for arranged marriages if successful.
Added 42% more Romance Scheme events.

Fishing
Added Castox' fishing minigame, with a few WoK-specific enhancements.
If you reach the status of Legendary Fisherman, you'll be able to continue fishing for Fish Hooks on other characters.
A Legendary Fisherman's fish dish automatically succeeds at the new cooking minigame during romance schemes.

Visions
Added some extremely long and complex event chains for non-radiants only, where you experience a vision of someone else's life.
They're "seriously, why did you do this" long.
Added a game rule to control whether/how often Visions show up, because they're so long that you might not want to have them.
Your choices during these vision events greatly affect your radiant order compatibility.

Vengeance Pact
The Alethi King may now call their vassals to the War of Reckoning at the Shattered Plains, until such a time as the Vengeance Pact is completed.
Accepting the call moves your realm capital to the Vengeance Warcamps, and refusal is a crime.
Alethi with realm capitals in the Vengeance Warcamps may enslave Bridgemen to carry bridges for their armies, improving pursuit and screen.

MOAR DUNGEON DELVE EVENTS
There's always another secret.

Supplemental patch notes for Patch 1.0:
*Content:*
Added "Enslave Bridgemen" decision and bridgeman men-at-arms.
Added "Call Highprinces to Vengeance Pact" decision.
Added Santhid Ashore and Whey of Kings events, letting you get swole if you live in a coastal county.
Added several new Romance Scheme events (however, most are conditional)
Non-bondsmith Radiants no longer generate base investiture, but instead provide surgebinding discounts.
All surgebindings, including surgebinding via Soulcaster, has had their investiture costs increased to 10 investiture per month.
Added a bunch of new Dungeon Delve events.
Redesigned smokestance perk to now grant scheme resistance
Easy and Very Easy Difficulty now speeds up radiance by 33% and 100%, respectively.
Squires now get +100% Radiance progression speed.
New marriage consent faith doctrines and game rules.
There's always another secret.

*Flavor:*
Reflavorized independent Unkalaki dukes as "Nuatoma"
Unkalaki Primary Heirs can no longer be knights.
Sprenblades, Shardblades and Honorblades can now be used as Signature Weapons.
Revamped the Pause Menu
Added Kholinar Windblades building.
Added Jokasha Monastery
Added Nanthos to the Stormlands
Balat Davar now starts the game heavily in debt.
Peakspren are now scaly and scarred.
Improved bookmarks with information about the challenges in each start, and better highlights on the Alethkar bookmark.
Textured the Tower of Urithiru (Thanks MattAlexi!)

*Fixes:*
Many loc fixes to succession, historical commander events, random books used in events, and signature weapon usage.
Fixed the Heal Target interaction requiring exactly 100 investiture. Apparently nobody noticed for 10 months, so clearly y'all don't bother to heal other people much.
Improved CoA anti-aliasing in many cases
Fixed a bug that could result in AI radiants no longer leveling up over time.