Stellaris

Stellaris

Project ANGEL
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Update: 21 May, 2024 @ 7:14am

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

Update: 21 Sep, 2023 @ 1:08pm

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

Update: 5 Oct, 2022 @ 6:39pm

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

Update: 23 Feb, 2022 @ 4:05pm

• Checked and proved 3.3.x compatibility

Update: 4 Jan, 2022 @ 7:44pm

• Checked and proved 3.2.x compatibility

Update: 18 Apr, 2021 @ 2:21pm

• Checked and proved 3.0.x compatibility

Update: 28 Jan, 2021 @ 11:48pm

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

Update: 14 Dec, 2020 @ 1:17pm

• Unlocked the species for AI empires
• Added a new idle animation

Update: 28 Nov, 2020 @ 10:53pm

Update: 28 Nov, 2020 @ 10:49pm