Counter-Strike 2

Counter-Strike 2

de_incinerator
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Update: 30 Nov, 2020 @ 7:21pm

Reworks on B site:
- furnished porch
- added player clips
- added shipping container

- reworked CT spawn, made spawn into police station.



Feeling good to where this is going! Feel free to share your input!

Update: 30 Nov, 2020 @ 5:20pm

Update 9.0 now live!


MAJOR rework to B site
- Moved bombsite B
- Added more realistic cover to both rushing T's and defending CT's.
- Added "drop box"
- Moved porch
- Pushed offices back by over 500 units

New Middle!
- In early development, impactful changes will most likely be made.
- Moved CT spawn back by a few units to slow down their pushes.

Update: 30 Nov, 2020 @ 1:13pm

Major update to A:

Long A:
- added much cover for advancing T's
- reworked short A in preparation for a mid-rework
- fitted textures on boxes
- added new boxes to improve both site retakes and defense.
- cleaned up construction (removed several props that were obstructing game-play)


B site:
- fixed buggy light in connector

Update: 30 Nov, 2020 @ 8:38am

- removed phantom lantern
- added ladder to construction from floor of A site
- tweaked no-clip brushes to not interfere with game-play, but to effectively prevent players from getting into powerful spots.

Update: 30 Nov, 2020 @ 8:00am

- added player clip brushes to A site to remove head boosts
- removed wall from back of offices




I plan to either move the team spawns or B site, due to how quickly the counter terrorists get there.
Expect a very large update soon, encompassing a mini-map and a new true "mid" as well as major reworks to long A.

Update: 29 Nov, 2020 @ 4:43pm

- Added door in heaven
- Added window in heaven
- Built temporary wall in offices
- Resized bomb site "B" to exclude the hallway and to include more of the courtyard.
- many small resizes of props, including the rail guards in T spawn and the railings in T palace.

Update: 29 Nov, 2020 @ 3:36pm

- Added Cubemaps
- Added bombsite markings for both "A" and "B"
- tweaked a few displacements around "B" site
- made "Porch" extend more into site.
- Reworked top mid:
- removed second mid; merged into one wide middle passageway
- added boxes of varying height for "jump scout" possibilities
- added a door to Market on "A" for quick rotations
- added boxes in Market to protect T's as they enter site
- removed roof of "Short A" for grenade opportunities
- added box in "Short A" to remove powerful CT position.

Update: 29 Nov, 2020 @ 1:04pm

- expanded T Spawn to include better lighting, props.
- experimental textures drawn, including boxes and flooring.
- better glass, some lighting fixtures.
- added grass patches near B site.

Update: 29 Nov, 2020 @ 10:55am

- Changes to back of A site
- Changes to connector in B site
- new lighting, sun positioning


A total of 16 hours has been spent on this map, I hope to eventually get it to a final stage, to where it is actually playable.