Counter-Strike 2

Counter-Strike 2

de_incinerator
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Update: 10 Dec, 2020 @ 4:23pm

Update: 8 Dec, 2020 @ 4:21pm

- Reworked T entrance to long to optimize smoke grenade opportunities
- Added basic ground textures and paths
- Restyled T Spawn
- moved actual B site by a few units, and added more cover for CT's.
- re-configured radar

This is the first update of many that will bring this map onto its feet and become (hopefully) visually appealing, fair, and fun to play!

Update: 8 Dec, 2020 @ 12:22pm

- Added early grass and paths!

This WILL change, I wanted to just try my hand at it first.

- lowered/raised roofs in offices.

Update: 5 Dec, 2020 @ 1:15pm

- Removed box from A site that was obstructing CT view of T apps
- furnished offices, moved window to second floor to eliminate powerful T pushes
- resized and re-baked mini-map
- made sky-box massive in preparation of texturing and scenery updates

Update: 5 Dec, 2020 @ 11:38am

- completely reworked offices, moved windows to second floor.
- reworked CT entrance to B site
- Moved various boxes
- fixed bomb site decals

Update: 4 Dec, 2020 @ 7:00pm

- updated mini-map

Update: 4 Dec, 2020 @ 8:34am

Really quick update:

- Sewed all displacements in preparation of texturing
- Fixed windows in office to be breakable

There will be discolored /flickering floors and walls, but if there are a few in particular that are really bad, let me know in the comments, I will do my best to get to them.

Update: 2 Dec, 2020 @ 7:44pm

New Update live:


- New mini map!
- Replaced most surfaces with displacements


Next few updates will be a lot more detailed, and therefore take longer. I hope to texture the map soon, and possibly finish it!

Have a nice evening.

Update: 2 Dec, 2020 @ 4:10pm

- Removed a box from outside connector (by t-spawn)
- Added various police themed props to CT spawn
- Removed the roof and beams around B site

Massive update around the corner!

Update: 1 Dec, 2020 @ 4:21pm

Created and Furnished Offices:

- added props
- introduced faster route for Rushing T's into B site


fix several unfitted textures and full compiling of all lighting.