Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Maze Not
Showing 11-20 of 29 entries
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Update: 5 Aug, 2021 @ 8:43pm

Fixed bug where when another module is solved and there is a interactive cell currently open, the module wouldn't strike.

Update: 27 Jul, 2021 @ 10:50am

Only check amount of solved modules no ignore when the amount of solve modules changes, to improve performance.

Update: 23 Jul, 2021 @ 9:46am

Use FixedUpdate for the module instead of Update, hopefully that will reduce the amount of resources the module uses!

Update: 12 May, 2021 @ 9:37pm

Change possible cell amounts to ranging from stages * 1.5 to stages * 2.5

Update: 26 Feb, 2021 @ 9:54pm

Lighting glitch fixed

Update: 19 Dec, 2020 @ 7:12pm

Hopefully fix lighting for TP.
Fix module forgetting to reset when in interactive mode.
Fix bug where module breaks when 0 is submitted as a second coordinate on a blue cell.

Update: 12 Dec, 2020 @ 1:53pm

Stop drawing the maze a few seconds after solving.

Update: 8 Dec, 2020 @ 8:10pm

Attept to fix lighting glitch on TP.

Update: 8 Dec, 2020 @ 8:16am

Actually, just disable testing mode if the script is being run in the actual game.

Update: 8 Dec, 2020 @ 8:09am

Put module out of testing mode.