Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Maze Not
Showing 21-29 of 29 entries
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Update: 7 Dec, 2020 @ 6:04pm

Forgot to uncomment some code.

Update: 7 Dec, 2020 @ 5:41pm

- Changed the blue cell to be different
- Hopefully fixed the lighting issue for TP
- Fixed performance issues by lowering quality (looks more pixelated)
- Updated manual (Manual reprint required)

Update: 5 Dec, 2020 @ 11:56pm

Make sure to only run boss.GetIgnoredModules() once to prevent freezes.

Update: 5 Dec, 2020 @ 11:06pm

Edit points of minigames to be 1 for Yellow / Blue, 2 for Red, and 3 for Magenta / Cyan. (TP)

Also try to improve performace issues by changing solve animation.

Update: 4 Dec, 2020 @ 7:40pm

Prepare for some stuff in TP.
Fixed little bug in the debugging.

Update: 1 Dec, 2020 @ 10:34am

Fixed module not ignoring bosses

Update: 29 Nov, 2020 @ 10:11pm

Fixed the boss module list

Update: 29 Nov, 2020 @ 7:53pm

Added a bug where starting final stage at the starting animation of the module soft locks it.

Update: 29 Nov, 2020 @ 6:50pm

First Version!