Garry's Mod

Garry's Mod

TTT The Shed
Showing 1-10 of 12 entries
< 1  2 >
Update: 9 Dec, 2020 @ 8:08pm

-Applied an actual rope texture to the rope up to the window sill
-The log traps retract now
-The Rocket Trap doesnt reset and is one time use instead of resetiing in 99999
-The barrel trap takes 5 seconds to reset an 10 seconds to be used again

Update: 7 Dec, 2020 @ 12:36pm

-Added a ttt_map_settings, So crowbarring a door no longer opens it which was a problem for the T tester
-Added block damage to the main T tester door so that you take 1 damage per FRAME

Update: 7 Dec, 2020 @ 12:25pm

-My last update messed the skybox up because i was testing a 3d skybox

Update: 7 Dec, 2020 @ 12:16pm

-Compiled my 2 custom textures in the secret area so that they should show up now

Update: 6 Dec, 2020 @ 9:07pm

-Fixed a log trap spawning open, Blocking the whole outside

Update: 6 Dec, 2020 @ 8:59pm

-Fixed the T tester (Hopefully)

Per my testing the T Tester works perfectly

Update: 6 Dec, 2020 @ 8:45pm

-Added a brand new T Tester in the form of a car battery
-Added a T escape route out of the T tester
-Added 2 identical Log Traps outside
-Added credit amounts in the description of all T traps

Update: 1 Dec, 2020 @ 9:04pm

-Added T trap descriptions
-Nerfed the Rocket T trap, It now has a smaller blast radius

Update: 30 Nov, 2020 @ 9:34pm

-Added guns to the Shelf as well as to the barrels
-Added a secret door to a thank you area
-I think that's it
-I may have added a way to get on the rafters through the window sill

Update: 30 Nov, 2020 @ 8:39pm

-Fixed an APC from not showing up by making it prop_dynamic
-Fixed the barrel trap by making the entire floor fall
-Shortened the door open time on the T room
-Fixed one of the T room doors
-Made the ICMB T trap more deadly (Hopefully)
-Improved some lighting