Garry's Mod

Garry's Mod

[TFA][AT] MW2CR - Specials
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Update: 18 May, 2022 @ 2:16pm

changed self:Visible(ent) to ent:IsSolid()
fixed error with gunships (i hope)
removed unused code

Update: 4 Apr, 2022 @ 7:12pm

claymores of the same owner wont detonate on eachother anymore
claymores also check for dlib friends (if dlib is installed)

Update: 14 Dec, 2021 @ 1:36pm

hopefully claymore pullpin sound no longer destroys ears
lowered explosive range of javelin
claymore now checks for +USE button instead of just saying "press E"

Update: 4 Dec, 2021 @ 1:29pm

buffed javelin damage
hopefully fixed weird cases of rocket just not targetting things
lowered direct damage to compensate for explossive damage buff

Update: 2 Dec, 2021 @ 1:09pm

first update with javelin, its not perfect but it works
updated claymore hud text so it shouldnt dissapear anymore
redid lock-on entities a bit, hopefully npcs can use them now and theyre not slow as fuck
hopefully c4 spams console less with "collision call back AHHHHHH"

Update: 30 Nov, 2021 @ 8:33pm

removed overriding shootbullet function in c4
now just uses pre and post spawn projectile

added delay between c4 explosions (0.05 seconds)

Update: 22 Nov, 2021 @ 9:07pm

updated for new particle file names

Update: 22 Nov, 2021 @ 1:44pm

added stinger, added mipmaps to c4 and claymore
credit to DBot for the lock-on code

Update: 14 Nov, 2021 @ 7:50pm

added c4 and claymore
npc's should be able to use AT4 now (along with c4 and claymore)
rpg and at4 require ADS to fire
reworked rocket code a tiny bit

Update: 10 Jul, 2021 @ 9:34pm

added mipmaps
please be gentle with these, i cant code and alot of this is held together by sticks and glue