Rivals of Aether

Rivals of Aether

Gardevoir Plush
Showing 1-10 of 17 entries
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Update: 1 Apr, 2023 @ 12:17pm

v2.24

Uair:
Start up 21 -> 20
Soft armor 10,7 -> 11,7

Nair:
Start up 9 -> 7
Endlag 12 -> 13

Ustrong:
Added a spike hitbox at the end

Dair:
Sweet Damage 10 -> 13
Extended the hurtbox during the hitbox a bit

Update: 2 Jan, 2023 @ 2:44pm

v2.23

init:
Gave her idle hurtbox Tasque Manager's hurtbox

Jab:
Readded Sweetspot
Start up 11 -> 10
Cooldown 0 -> 20
Can cancel into tilts like other jabs (even though it is super useless it is funny that she can do it anyways)
KBS 0.7,0.65 -> 0.3,0.5
Sweet Angle 45 -> 60
Decreased Sourspot range
Damage 8,10 -> 6,8
* Redesigned to be a get off me tool

Fstrong:
KBS 1.2 -> 1.1

Fspecial:
Endlag 20 -> 35
Slightly decreased her fall speed during the last window
* Makes it a much risker move to pull off

Nspecial:
Has a much smaller hitbox
Move isn't Transendent until mind is at 3
BKB (Mind level 0 - 5) 8,8,9,10,10 -> 7,7,8,8,8
Damage 9,12,15,18,20,24 -> 5,7,9,11,13,15
Hitstun 0.85 -> 0.65 (if mind is at least 3 it will be 1)
Cooldown 50 -> 80

Dspecial:
Hsp is dropped by 20% per frame
Endlag 25 -> 30
Gave a higher cooldown

Dattack:
Start up 9 -> 10
Lifetime 14 -> 10
HSP 8 -> 7

Ftilt:
Still doesn't exist but instead of using jab it uses Fstrong

Update: 24 Sep, 2022 @ 6:29pm

v2.22

Fstrong:
Endlag 30 -> 33

Dair:
Landing lag 8 -> 12

Fspecial:
Start up 14 -> 16
Endlag 19 -> 20

Dspecial:
Shine Hitstun 1 -> 0.8
Shine BKB 9 > 8.5
Shine FBKB 5.5 -> 3

Nspecial:
Start up 8 -> 11
Endlag 18 -> 25

Fair:
Landing lag 6 -> 8
Endlag 13 -> 15

Bair:
Landing lag 4 -> 6
Endlag 10 -> 13

Nair:
Endlag 8 -> 12
Landing lag 6 -> 7

Dattack:
Endlag 16 -> 18
Lifetime 16 -> 14
FBKB 6 -> 4

Update: 9 Sep, 2022 @ 10:58am

v2.21 some minor balance changes + funny stuff

Init:
waveland speed 1.1 -> 0.9
Air speed 5.4 -> 5.2
Jump hsp 5.5 -> 5.2
pratland 12 -> 16
Prat fall accel 0.85 -> 0.65
added Uair & Fstrong

Ustrong:
start up 11 -> 8
Endlag 15 -> 18
Slightly higher hitpause
Reduced KBS by .1

Dair:
Start up 17 -> 18

Dtilt:
Hitbox size reduced

Bair:
Start up 6 -> 8
Endlag 7 -> 10
BKB 8 -> 6
KBS 0.5 -> 0.6
Changed sfx & hitpause a bit
Hitbox size reduced

Fair:
Reduced hitbox size

Dattack:
Reduced hitbox size

Nair:
Reduced hitbox size

Utilt:
Reduced hitbox size

Fspecial:
hitstun 1 -> 0.5
Damage (3,2 -> 2,2)

Nspecial:
If parried it will speed up by 40%

Dattack:
BKB 10 -> 8
FBKB 8 -> 6
KBS 0.4 -> 0.7
Hspeed 10 -> 8
Endlag 18 -> 16
Damage 10 -> 8
Reduced hitbox size

Dspecial:
Endlag 15 -> 18
Shine endlag 15 -> 25
Cooldown 0 -> 15

Update: 15 Jun, 2022 @ 10:52pm

v2.1 Major patch 2 I guess? This one a bit smaller though

Removed the turnabouts sound file (as they're no longer needed and took up a lot of space) 13.331 MB -> 1.320 MB

Nspecial:
Increased KB for 3rd, 4th and 5th mind due to it not killing at all
Slightly increased Dash speed on 5th mind
KBS 3rd mind 0.5 -> 0.6
KBS 4th mind 0.6 -> 0.75
KBS 5th mind 0.65 -> 0.85
Angle 60 -> 45
Hitstun 1 -> 0.85
Getting parryed will reset the life timer

Fspecial:
Will now send into parry stun

* Added Ustrong

Update: 13 Mar, 2022 @ 11:48am

v2.0 Major patch one


* This rework was made, so it have roughly the same power and gamefeel as Eevee plush

Fspecial:
Works differently now (you hold special instead of spam special)

Dspecial:
was Recoded (Because the original code was really bad)
Special - Now is a shine spike
Shield - Future sight (Balloon) [this was in the code but went unused]
jump - removed
attack - haven't done anything yet

Uspecial:
Has pratfall now
removed soft armor after teleporting

Airdodge:
Speed is normal now
No longer sends into pratfall

Uair:
Now her Utilt

Buffed her air speed

A lot of move reworked / reanimated
+ Added Crouch
+ Added Dtilt
* Dtilt is a funny spin move
+ Added Bair
+ Added Fair
- Removed overturn mode

KBA 0.4 -> 1.1

Update: 17 Apr, 2021 @ 10:45am

v1.8

+ Fixed grammar errors
* Uspecial code updated

- Stale was added to the move (Only hurts you in Turnabout mode, because you can spam teleport)
- Removed "Future sight" code from one of my other mods (Gardevoir)

A few rune were added

Jab:
+ damage (12 > 15)

Dstrong:
+ damage (16 > 18)
- Decreased base knockback on rune (8.5 > 8)

Fspecial:
- damage (9 > 6)


Turnabout mode:
- Uspecial cooldown (10 > 15)
- Uspecial endlag (4 > 5)
- Fspecial cooldown (20 > 25)
- Turnabout doesn't last forever if you don't die now. It lasts about 300 seconds
* Makes camping slightly harder

Update: 13 Dec, 2020 @ 9:09am

v1.7


General:
> Mild code improvement

Dspecial:
+ When shield is pressed it will do a thing

Update: 6 Dec, 2020 @ 4:02pm

v1.6

Turnabout mode: (For now it only can go into this mode with the baby ralts plushie)
- Starts at the 3rd one instead of the final one
+ Increased the max mind you can have in this mode to 5
* There should be some use of Dspecial when in this mode
- Uspecial's max cooldown time increased (2 > 10)
- Nspecial's max cooldown time increased (10 > 20)
- Can't activate until you are at least 50%
* Prevents Auto-Turnabouts
+ You don't pratfall when airdodging
+ You won't autostop running if you hold run for too long
+ Dair has decreased endlag
+ Can cancel into attacks with Uspecial
> The text when you have the buddy is placed slightly different

Update: 6 Dec, 2020 @ 9:20am

v1.5

+ Also get the Ralts plushie buddy.

Fspecial:
- Made it less likely to kill 100%
* You can just use a move to make it kill

Dair:
- Startup (12 > 14)