Space Engineers

Space Engineers

Abandoned Settlements [v2]
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Update: 1 Jul, 2022 @ 3:04pm

Fix edge case where aiEnabled bots ignored threat score spawn conditions and spawned in the wild. They should now only spawn around settlements

Update: 24 Jun, 2022 @ 2:47am

Fix: Prefab AS2-Portahut-Crew Y Offset #57

Update: 24 Jun, 2022 @ 1:57am

* 18 New encounters, including mines, workshops and towns
* 60 New Prefabs including some of the new Warfare blocks
* Replaced blinky antenna signals with GPS coordinates, this helps keep your screen clearer and improves battery time
* Optional AiEnabled Integration (requires AiEnabled mod) - spawns bots to defend settlements
* Better DNSK support (requires Daily Needs Survival Kit mod) - spawns food and drinks loot
* Improved loot balance with better progression - even if you're stranded miles from anywhere you should be able to salvage enough to survive.
* Added Admin options to prevent turrets spawning and add more loot
+ behind the scenes improvements to allow future expansion

Update: 21 May, 2022 @ 11:12am

Fixed a long standing issue with object cleanup removing parts of settlements if the player leaves the area

Update: 19 Dec, 2020 @ 10:10am

tweaked top tier difficulty trigger, rebalanced ammo

Update: 8 Dec, 2020 @ 5:35pm

Update: 8 Dec, 2020 @ 5:03pm

Increased neutral cargo spawns in the early game phase to assist no-tools starts

Update: 8 Dec, 2020 @ 4:38am

Added Observation tower, ore processor and monitoring station

Update: 7 Dec, 2020 @ 3:20pm

Update: 7 Dec, 2020 @ 11:26am

Added two new residential units