Space Engineers

Space Engineers

Abandoned Settlements [v2]
207 Comments
jarhead 13 Feb @ 8:13am 
If this uses the SCRP faction then can that be changed to something else so this mod can be used WITH others that do something similar?
BlueVeee 2 Sep, 2024 @ 2:54am 
Can't get this mod to work with other MES mods, any reason for this or a way to make these spawn more often? singleplayer world with friends nothing complex, wanting to run reavers and independant contractors, imber corp and parralax.
ЭХОСЛЭМ ПО украин 2 Jul, 2024 @ 2:15pm 
Why don't buildings appear when I start the world map of Perth? Maybe something needs to be entered into chat? Or should buildings appear on their own?
Ghost 4 May, 2024 @ 11:09am 
Read the MES wiki for file setups
Ed Strider 6 Mar, 2024 @ 11:31pm 
Can someone please tell me what file to edit to raise distance of spawning settlements? How can we limit the spawn? I have TOO MUCH spawned settlements and i would prefer to have them spawning at every 50km instead (or maybe more)
flasham 3 Feb, 2024 @ 2:53am 
Do you need to have the respawn pod for this mod to spawn new settlements? I have a save where I demolished the pod and I don’t get any spawns. I have another save where I kept the pod and it works fine.
miku567 12 Nov, 2023 @ 12:02pm 
Does this mod add a new NPC faction? I'm having isses with NPC faction overriding which stops the save from loading.
Soulfood 16 Aug, 2023 @ 12:36pm 
@Dan thanks for this great mod - I've used it in a cinematic - very useful! https://youtu.be/5ePXJTTXO-8
Rooster 21 Jun, 2023 @ 6:03am 
Any chance of adding support for Eat. Sleep Drink Repeat?
Darian Stephens 6 May, 2023 @ 9:46am 
Maybe try deleting the mod's files and redownloading?
I had a weird issue with stuff kinda half-spawning until I did that.
ChaosOrder 6 May, 2023 @ 3:16am 
even with the cmds i cant get anything to spawn beyond 1st use which spawned 2, now ive driven good 20k nothing showing on entity list
CynicDragon 21 Apr, 2023 @ 11:27pm 
If it's the NATO mag ammo, always toss those on the ground and shoot them, the NATO rounds are super outdated mes ammo type that really isn't used anymore
Damage_Zedd 18 Apr, 2023 @ 12:41pm 
is there a way to remove gps coordinates and just have blinking signals?
orsa1305 6 Apr, 2023 @ 11:45am 
seems like i find some ammo that isn't usable and won't even disassemble.
Isy's inventory manager think they are ingots.
something weird is going on there.
besides that, awesome mod.:steamthumbsup:
elias oriley 15 Feb, 2023 @ 9:51am 
Hello hello, is this mod possible to use in multiplayer on a server?
chrishoule1366 2 Jan, 2023 @ 10:42am 
those using world gen plaugin its not an issue of this mod nor MES its a keen issue with the further out from the center of the world you go the less accurate the game will get from points causing either floating or submerged buildings if the distance of the world is around vanilla planet settings it works fine
Ugga 1 Dec, 2022 @ 6:54pm 
Same thing.. After creating the system with SEWorldGenPlugin V2, almost all buildings are under the voxel or hanging in the air.
RamboTurkey 21 Oct, 2022 @ 4:22pm 
cant get this to work anymore
JGzocker73 18 Oct, 2022 @ 11:12pm 
Hello
I have a problem I created a new system with "SEWorldGenPlugin V2" and everything works great except for the correct placement of the ruins ide are either floating or 100 meters underground how can I fix this, hope you can help me,

thanks and a big praise for this MOD
Commander Brisk 8 Oct, 2022 @ 1:39pm 
using NPC shield giver EACH structure gets a fully intact large grid projector and controller which is a bit much lol. is there any way to make them spawn damaged like some mods do? like im using i think wasteland encounters or something. the structure had the generators but they were ddamaged beyond use. its not really urgent except if i were to attack one of the settlements
keyblyder 2 Sep, 2022 @ 7:18pm 
Hey, who turned out the lights!?
Dan  [author] 30 Aug, 2022 @ 7:13am 
This relates to a couple of prefabs, it looks like I had something like Awwscrap installed when I made them and it's polluted their inventories. You don't need to do anything and the error can safely be ignored. The inventories will be updated in the next release to fix the error.
Beta Mark 29 Aug, 2022 @ 5:12pm 
I'm seeing errors on my server about [FATAL] Keen: Definition of "MyObjectBuilder_Ore/BulletproofGlassScrap" is missing. and I looked through all of my mods, and this is the only one that has that SubtypeName referenced.

Not sure if this can be ignored, but I get nervous when Keen writes "FATAL" in all caps in my logs.

Is it possible to remove the bulletproof glass scrap from the prefabs or should I add another specific mod that this one depends on?
Dan  [author] 27 Aug, 2022 @ 12:52am 
so you've seen the response about /MES.GESAP? This gets eligible spawns at your current position and is your first step to confirm you have everything installed correctly
SolarSupremacy 26 Aug, 2022 @ 9:59pm 
I'm having the same problem.
Dan  [author] 14 Aug, 2022 @ 10:26pm 
what does the /MES.GESAP admin chat command tell you?
The Grumpy Jew 14 Aug, 2022 @ 11:33am 
I am not sure if this is working appropriaty. I installed it, I have MES installed and a few faction mods. I went trekking around the Ice Planet, didn't find anything. I enabled Random Encounters, and went to the Earthlike planet, flew around and still nothing. I can't seem to spawn a place either. I am not sure what I am doing wrong.
Manshima 12 Aug, 2022 @ 9:07am 
@dan Thanks!
Dan  [author] 12 Aug, 2022 @ 8:31am 
Encounters spawn within 6-10km of the player. If you travel back to somewhere you've been before, it is possible they will spawn there
Manshima 12 Aug, 2022 @ 8:09am 
If I add this mod to a game in progress, will it add assets to places I've already explored?
Braus 19 Jul, 2022 @ 10:06pm 
The v2 update just really knocks it out of the park. Absolutely love it! Keep up the great work, thank you!
Galax 13 Jul, 2022 @ 12:31pm 
It is a great mod. Could you upload it to mod.io too?
Dan  [author] 7 Jul, 2022 @ 3:35am 
I understand. Personally I believe in letting players decide how to tackle a given problem. I can see the need for them in some cases but if I were to use them in any of my mods, I'd probably make them optional, on by default but provide the tools to turn them off - just as I have here with bots and turrets.
The Erubian Warlord 7 Jul, 2022 @ 3:14am 
ty building a collection of good MES mods to share with like minded folk who have been fighting Lucus's crappy implimentation and even worse attitude since they were stuffed into the core mod
Dan  [author] 7 Jul, 2022 @ 3:10am 
No, I didn't think they made much sense in this context.
The Erubian Warlord 7 Jul, 2022 @ 2:18am 
do your grids use the Inhibitors?
Dan  [author] 24 Jun, 2022 @ 2:11am 
V2.0 has just been released featuring new encounters and better support third-party mods. Full details in the release notes.

One change to be aware of, antenna ranges have been reduced to limit screen clutter and improve battery life of the settlements. You will now receive a GPS marker once you have detected a settlement which you can choose to show by selecting 'Show On HUD' from the GPS screen.
Thurmanite5 8 Jun, 2022 @ 9:04pm 
Awesome! Best mod ever imho
Dan  [author] 8 Jun, 2022 @ 12:37am 
Once they spawn, they should remain in that place. Where they spawn is mostly random, subject to finding level ground. Damage is saved with your game.
Thurmanite5 7 Jun, 2022 @ 7:15pm 
Do these settlements remain in the same spot every time it spawns, and do they save damage?
geraveoyomama 30 May, 2022 @ 9:34am 
Awesome to see it get some more love, definitely some good times hunting others who were taking cover in those little towns :P
geraveoyomama 30 May, 2022 @ 9:33am 
:D
Dan  [author] 30 May, 2022 @ 9:31am 
You read my mind geraveoyomama :-) There's a lot to consider balancing additional mods but AIEnabled is definitely on the cards
geraveoyomama 30 May, 2022 @ 8:40am 
could there be an AiEnabled plug in? For example old defender bots still roaming the local grounds?
Oliverandom 27 May, 2022 @ 11:57am 
Hell yea man :D
kennet0508 21 May, 2022 @ 11:13pm 
Oooo! exiting! :D
Dan  [author] 21 May, 2022 @ 10:01pm 
It's been a long time coming but I've had a problem with Steam and updating workshop items. It now works sporadically. The last update was to fix prefabs despawning if a player traveled too far from them. I am working on a major update that will make future updates much easier, balance loot and introduce much more variety in settlements.
kennet0508 21 May, 2022 @ 7:58pm 
Updated?
Dom Kinforge 11 Feb, 2022 @ 9:03pm 
What to do?
Dom Kinforge 11 Feb, 2022 @ 9:01pm 
i use the mode with multiple npc modes but i can't find loot ot in the settlements or the mpc inventory.