Garry's Mod

Garry's Mod

Undead Defense
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Update: 13 Mar, 2021 @ 8:14pm

-Fixed text not displaying properly on a lot of the buying buttons
-Fixed a few buttons related to the door's frame not displaying properly
-Removed the door
-Added a turret
-Expanded the hatch
-Changed the ladder type from a brush to an entity
-Added more detail inside and outside the bunker

Update: 29 Jan, 2021 @ 9:35pm

-Fixed a common bug where zombies would not spawn despite killing all of the zombies
-Fixed up the Zombie AI
-Re-organized the basement
-Minor improvements and optimizations
-Added a random chance that a supply crate would spawn in your bunker
-Completely overhauled the tech tree
~You now have to choose between two different kinds of bunkers, Each with it's pros/cons.
~The Radio now has it's own supply crate that spawns right next to it
-Completely overhauled the way you buy things
~Now you have a single currency
~meaning you now have to worry about whether you can afford one upgrade or the other
~You earn more currency by killing zombies (1 currency per kill)
-Reduced zombie health to 25
-Increased rebel health to 50
-Greatly improved Rebel AI
~Rebels will now go into your bunker if possible
~Rebels will now alternate between tactics
~When a Rebel is outside the bunker, they'll try to simply shoot the enemy and maintain a good distance away from it
~If possible, A rebel will go into the bunker and change tactics to better suit the bunker

Update: 10 Jan, 2021 @ 5:57pm

Update: 8 Jan, 2021 @ 2:42pm

-Added hq trees
-Minor visual changes
-Fixed bug where bunker level 6 would have completely solid light bulbs, making it hard to navigate

Update: 7 Jan, 2021 @ 10:02pm

Sorry for the long time in between updates, I was busy with Christmas. However, Hopefully I can make up for that wait time with a huge update!

-added rocks
-added a pond
-added some more decoration
-added a 1/5 chance of rebels running towards your base, with a 1/2 chance of a zombie chasing them
-medics can now heal themselves in between waves
-increased brightness
-improved lighting
-improved ai greatly
-removed grass
-removed friendly fire, preventing the player, and other rebels from attacking friendly NPC's

Update: 14 Dec, 2020 @ 10:45am

-Fixed cubemaps not showing up

Update: 13 Dec, 2020 @ 8:36pm

None Provided

Update: 13 Dec, 2020 @ 6:37pm

-Fixed bug where boxes where invisible, but still had collision
-Improved lighting
-Added HDR support

Update: 13 Dec, 2020 @ 4:36pm

-Fixed bug where you couldn't by bunker level 5
-Fixed bug where zombies would continue to spawn when it shouldn't
-Fixed bug where radio doesn't have collision
-Reduced bunker upgrade cost by 25 kills
-Separated the ammo and med-kits into their own upgrades
~Buying ammo costs 35 kills
~Buying med-kits costs 25 kills
~Using the radio will spawn both med-kits and ammo for free
-Changed zombie AI so that they also target citizens
-Improved lighting a bit
-Added exhaust effect and sound effect to the generator, as well as more decoration around it
-Added bunker level 6
~Adds two lights into the bunker
~Adds a front door
-Added bunker level 7
~Adds roof fence line, preventing zombies from charging at you
~Adds barbed wire around the bunker, hurting anything inside it
-Added bunker level 8
~Adds two ammo crates that you may use in-between rounds

Update: 9 Dec, 2020 @ 9:36pm

-Fixed an issue where wave wont end despite all zombies are killed by adding a 10 minute timer
-Fixed collision with the radio
-Fixed not being able to buy bunker level 5
-Fixed issues with the difficulty modes
-Fixed an issue where player could grab hatch door with physgun
-Increased radio cool down from 2 minutes to 5 minutes
-Added cubemaps