Barotrauma

Barotrauma

Ghost Ship - Abaddon
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Update: 28 Apr, 2024 @ 12:15pm

Hotfix

Update: 28 Apr, 2024 @ 11:59am

Update due to the recent "Blood in the Water" update.

All containers should now be labelled to accomodate bot behavior.

I have linked some containers to the medical fabricator. I had to remove the wrecked medical cabinet because it couldn't be linked to the medical fabricator. It's been replaced by a regular cabinet.

Prior to the recent updates, I was using light components that were invisible to create the light across the submarine, giving it a ghostly look. However, with recent updates, invisible lamps do not project any light. This caused the sub to be way too dark. Because of this, I had to add new lamps that now produce light across the sub. Like everything else, they do not require any power to work. I made them so it looks like the sub is "breathing". Tell me if you don't like it.

Due to popular request, I have added battery chargers with "ghost" batteries already in place.

I redid the bot waypoints. Tell me if you have issues with bots.

Update: 28 Apr, 2024 @ 11:24am

Update: 27 Apr, 2024 @ 7:03pm

Test before hotfix.

Update: 31 Mar, 2023 @ 7:44pm

Added tier 2 mention. Added some id card tags.

Update: 28 Mar, 2023 @ 8:09pm

Update: 20 Nov, 2022 @ 4:09pm

Another test.

Update: 20 Nov, 2022 @ 4:05pm

Should fix the deconstructor and fabricator power issue. I think this was due to me mixing up sub files when the devs changed their mod folder/upload system. All this time I was probably using the good version while you poor guys were using a faulty one. Hopefully this works now.

Update: 20 Nov, 2022 @ 3:52pm

Testing

Update: 27 Oct, 2022 @ 9:11pm