Rivals of Aether

Rivals of Aether

Metal Sonic
Showing 1-6 of 6 entries
Update: 11 Mar @ 1:06am

v1.7

General:
- Down taunt changed to up taunt
- New down taunt added (hue)
- Ground friction decreased 1 -> .6
- Dash speed decreased 9.5 -> 8
- Dash turn time increased 5 -> 16
- Max jump hsp reduced 7 -> 6
- Max air speed reduced 7 -> 4.5
- Waveland adj decreased 2 -> 1.5
- Waveland friction decreased .4 -> .15
- Prat land time increased 12 -> 18
- Weight increased 1.2 -> .98

Jab:
- Hitbox consistency improved

Ftilt:
- Angle changed 361 -> 50
- Hitbox adjusted
- Overall lag decreased
- Kbs reduced .7 -> .6

Utilt:
- Hit 1 is no longer cancelable
- Consistency improved

Dtilt:
- Kb reduced 7/.5 -> 6/.4

Dattack:
- Grab hitbox starts later 2 -> 7
- Angle changed 285 -> 300
- Overall lag adjusted

Fstrong:
- Start up decreased 15 -> 12
- Angle changed 45 -> 40
- Kb changed 3/1.1 -> 6/1
- Hitpause decreased
- Sfx changed

Ustrong:
- Hitboxes reworked extensively
- Lag increased significantly

Dstrong:
- Hitboxes cleaned up
- Consistency improved
- Launcher kb changed 6/1.3 -> 8/1.05

Nair:
- Start up and end lag increased
- Consistency improved
- Launcher angle changed 90 -> 60
- Kbs increased .2 -> .4

Fair:
- Hitboxes cleaned up
- Angle changed: flipper 1 -> 40

Uair:
- Hitboxes cleaned up

Bair:
- Angle changed 160 -> 140
- Kb increased 7/.4 -> 7/.7
- End lag significantly decreased

Dair:
- Initial hit now spikes
- Holding attack transitions dair into a spindash

Nspecial:
- Lifetime decreased 40 -> 30
- Start up increased 13 -> 17
- End lag decreased 26 -> 12
- Cooldown added 0 -> 20
- Can now be land canceled
- Force flinch removed
- Getting parried shortly disables dspecial to prevent easy re-reflects

Fspecial
- Momentum is partially retained when charging and during start up
- The sweetspot covers the entirety of metal sonic for the first active frame of the dash
- Suicide prevention added by halting horizontal speed near blastzones
- Fspecial now has high end lag rather than pratfall
- Fspecial dashes shorter when in the air
- Ledge slip added
- Sweetspot maximum charge damage decreased 30 -> 20
- Sweetspot kbs now increases with charge
- Angles changed 30/20 -> 40/40
- Kb adjusted 7/.6 -> 7/.7

Uspecial:
- Momentum reworked to accelerate upwards
- Hitbox bkb altered 8 -> 4-8
- Kbs increased .7 -> .85
- Hitbox lifetime doubled 10 -> 20

Dspecial:
- Reworked, now a mobile parry
- Measures taken to prevent parry stun
- Counter aspects removed
- Duration decreased and start up increased
- Retainable momentum is now limited
- Vertical air stall added
- End lag increased significantly when not parried
- Slight cooldown added when in hitstun
- Dspecial itself can be parried (despite not having an active hitbox)

Update: 19 May, 2022 @ 12:09am

v1.6

Jab Combo:

  • Slightly increased the speed on Jab3
  • Slightly reduced the speed of Jab1 to make the Jab Combo more consistent
  • Slightly reduced the speed of Jab2
  • Reduced the height of Jab3's hitbox
  • Changed visuals especially for Jab3

DAttack rework:
  • Added Grab
  • Increased size of hitbox
  • Reduced knockback scaling from 1 -> .4
  • Animation and Sprite update

BAir nerfs:
  • Increased base knockback from 5 -> 7
  • Reduced knockback scaling from 1.1 -> 0.4
  • Increased startlag by 2 frames (window 1)
  • Increased endlag by 4 frames (window 3)

FAir Change:
  • Offset Fixed

DAir Change:
  • More control when falling in ball form

UTilt rework:
  • Changed to a two hit combo
  • Change hitbox 1 angle 90 -> 80
  • Reduced cancel lag by 2 frames (window 2)
  • Increased hitbox 2 knockback scaling from .25 -> .4
    Combos nicely with Jab2 now
  • Animation and Sprite update

FTilt rework:
    [*}New animation and sprites for Ftilt
  • 2nd hitbox removed

Ustrong rework:
  • Complete Overhaul
  • Added lightning strike

DSpecial Buff:
  • When opponents attack on black shield they will now be bounced away a short distance

Fspecial Visual Update/Minor Buff:
  • The flames and Metal Sonic have now been seperated
  • Afterimages now added
  • Sourspot sends at a higher angle

Miscellaneous:
  • Added MunoPhone Touch support
  • Redid the Sprites for easier color combinations
  • Replaced and added several alts
  • Completely New CSS for different alts
  • New Portrait, Plus Neo Portrait
  • Victory Bg Added
  • 2nd Taunt by holding down and pressing the taunt button added
  • Different taunts and SFX for different alts
  • Updated Sfx for Mecha alts
  • Stage Intro Added For Metal and Neo
  • Knockback dealt from opponents is now 1.2
  • More Hurt Sprites added

Compatibility:
  • Muno Steve
  • Pit
  • Alto and Trummel

Update: 2 Oct, 2021 @ 2:10pm

v1.4

Update: 30 Sep, 2021 @ 10:25am

v1.3

Update: 28 Dec, 2020 @ 3:18pm

v1.1

Update: 11 Dec, 2020 @ 12:25am

v1.0