Arma 3
Cold War Rearmed III
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Update: 2 Mar @ 8:58am

ADDED : Olive drab variant of PASGT vests added (Thanks Drofseh)
ADDED : Riflemen (Backpack) and Radio Operators to the Rebel faction
FIXED : Civilian An-12 is now in the correct faction
FIXED : M163 damage/destruct textures were not working
FIXED : US LAW gunner was carrying Stinger backpack
FIXED : XR-47/74 rifles can now use all CUP and A3 magazines

Update: 28 Feb, 2024 @ 2:40pm

FIXED : Shadow LOD on a couple of US uniforms
CHNGD : Correct UI picture for the PT-76B

Update: 17 Jan, 2024 @ 8:39am

FIXED : The capacity of the ammunition boxes was too small, so that not all of the added weapons were actually included
ADDED : Backpacks to all military wheeled and tracked vehicles
ADDED : Ural MedEvac for the Rebels (East)
ADDED : V3S MedEvac for the Rebels (West)

Update: 16 Dec, 2023 @ 10:16am

ADDED : Ammo store check to T-55 variants by Lambda.Tiger
ADDED : T-55 ammunition fixes by Lambda.Tiger
FIXED : Some custom weapons were not available in Zeus/Arsenal

Update: 23 Nov, 2023 @ 10:14am

FIXED : Scope error messages with some headgear items

Update: 5 Nov, 2023 @ 4:00am

Minor bug fixes and optimizations

Update: 8 May, 2023 @ 2:24pm

ADDED : Editor placeable Scud missile (not perfect yet)
CHNGD : Increased nuke to 10 kilotons. It's still a small explosion just looks better.
CHNGD : Removed additional pointless proxies added to PT-76
FIXED : Attempt to fix Zeus problems with Rebel units
FIXED : Bug with low LOD MiG-23/27 variable wings

Update: 19 Jan, 2023 @ 5:47am

FIXED : Removed a key which shouldn't be there after all - sorry!

Update: 10 Jan, 2023 @ 11:18am

ADDED : Grave cross for Viktor Troska
ADDED : Heavy Machine Gunners
CHNGD : Soviet uniforms have khaki field insignia by default (Battlefield is no parade ground)

Update: 27 Dec, 2022 @ 7:49am

FIXED : Wrong classname for Automatic Rifleman (M16)