Barotrauma

Barotrauma

ARA San Pijuan
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Update: 16 Aug, 2024 @ 6:34pm

Fixes on ballast

Update: 7 Aug, 2024 @ 4:53pm

Apparently, adding a notes txt breaks the mod. Sorry about that.

Update: 3 Aug, 2024 @ 7:38pm

I reworked most of the submarine with a more enticing visual.
But its not only looks...

- Now the ballast is split
- Moved most of the systems from wires to wifi (txt with channel list can be found in the mod folder)
- Doors now open automatically unless either side is flooded
- Added a system to calculate and display remaining fuel, battery charge and battery time
- Silent / Survival mode enabled: If batteries are on and the reactor doesnt output power, non essential systems will be deactivated. Emergency lights will turn on

And many, many more changes that I haven't noted or remember - Because I'm a big dummy.

Update: 22 Jun, 2024 @ 4:10pm

Update: 1 May, 2024 @ 6:37pm

Small changes and rebalances. Changed some decoration and lightning.

Update: 14 Mar, 2023 @ 1:52pm

Update: 14 Mar, 2023 @ 1:50pm

Update: 27 Apr, 2022 @ 6:01pm

Fixed left coilgun high level dampening.
Minor tweaks.

Update: 26 Apr, 2022 @ 6:47pm

Many walls were placed when default hull health was 100, now its 200. Hull buffed to 200!
Hull close to weapons 5% has now 5% more health. Stop hitting yourself!
Added an invisible wall on the quarters, right side. No more sounding to death!
Fabricator now linked to lockers. Save time taking items from there.
Several machine and weapon rebalances. Left coilgun shouln't SUCK now.
Left coilgin pushed sightly back. Better view downwards!
Tweaked many lights for more consistency.
Swaped upper right coilgun to way cooler chaingun.
Emergency batteries array now more noticieable when on.
More crate shelves! More profitable transport missions!
Reactor now set to turn on close to its working point. Quicker start up!
Added Cointainment Restingtions to sevaral containers. Bots should clean better.
More clutter for juicy flavour!
Reduced item count.

Update: 24 Apr, 2022 @ 1:02pm