Rivals of Aether

Rivals of Aether

Doomkin
Showing 1-10 of 10 entries
Update: 27 Jun, 2021 @ 5:27pm

Accidentally pressed the update button my bad there ignore this one

Update: 27 Jun, 2021 @ 4:27pm

+Patch 1.6: "fine y'all get to recover now"
after much feedback, and complaints about uspec being rather hard/complicated to recover with, a few changes have been made.
*Rework
-Brand new Up Special!
it works similarly to ridley uspec, where after some startup, you go in 1 of 5 directions based on held direction.
not only that, but if you still have your float, and press jump during uspecial's startup, you'll be able to float around for the duration of the startup
-Old USpecial (bash) has been moved to NSpecial.
-Old NSpec has been removed.

*Stat Changes
-Pratland time increased: 8 -> 12

*Misc
-Fixed DAir's and UStrong's explosion effect timing
-Fixed NSpecial(new)'s visual effect timing
-Fixed UAir and UTilt's startup sfx timing
-Changed DSpecial startuf sfx

Update: 26 Mar, 2021 @ 3:09pm

+Patch 1.5
Decently sized patch, to try adding weaknesses & making his key mechanics a bit stronger
*Movement
-Max Jump Hsp decreased (7.5 -> 5.5)
-Max Air Speed decreased (6 -> 4.5)
-Air Accel decreased (0.35 -> 0.30)
-Gravity Speed increased (0.40 -> 0.45)
-Double Jump Speed Increased (8 -> 9)
-Float Speed increased (8.4 -> 10)
-Max Fall Speed increased (8 -> 9)
-Fast Fall Speed Increased (10 -> 12)


*Frame data
-FAir Startup increased (12 -> 15)
-NAir Startup increased (10 -> 12)
-NAir Endlag increased (14 -> 16)
-FAir Landing Lag increased (11 -> 12)
-UAir Startup Increased (10 -> 14)
-UAir Endlag Increased (14 -> 15)
-Dtilt Endlag increased (8 -> 11)
-Dattack Startup increased (8 -> 10)
-Dattack Endlag increased (12 -> 15)
-Dattack HSP added to window 1 (0 -> 2)
-Dattack window 2 HSP decreased (6 -> 4)

*Hitbox Changes
-All FAir hitboxes had their damages increased by 2

*Attack Specifics
-Player Bash Uspecial self-launch speed increased (10 -> 12)
-Projectile Bash Uspecial self-launch speed increased (12 -> 13)
-Dspecial pumpkin now enters explosive state on enemy hit
-Dspecial pumpkin no longer returns to doomkin ownership after bouncing on walls/floor

*Misc
-Added 4 new alts: Rooted Entity, Unmapped, Darkin, Doomgill
-Adjusted Dev alt
-Morshu and Matt can now grab the pumpkin ball

Update: 9 Feb, 2021 @ 11:51am

+Patch 1.4
-DAir Startup length increased (14 -> 20)

-DAir Sweetspot BKB and Knockback Scaling changes (7; 0,65; -> 6; 0,7)

-FAir Spike hitbox angle decreased (320 -> 310)

-Fixed Janky hurtboxes on Fspecial Throws

-Made a small change to FAir's animation to better communicate where the spike sweetspot is

-Set Kirby Compatibility Ability to use Ori Bash

-Made the flaming pumpkin bashable by Ori Bash

-Fixed DAttack not playing a sound on startup

-Added MT.DeDeDe Compatibility

-Added CPU Ai
-the ai can kinda combo but it can't really recover well lmao

Update: 6 Jan, 2021 @ 11:21am

v1.3
a few bug fixes

-Fixed bug where you could infinitely float after walljumping or doublejumping during first djump float

-You can no longer do a dspecial explosion while holding the ball with fspecial


thanks steam commenters for pointing those out very cool
be sure to tell me if any more bugs pop up

Update: 18 Dec, 2020 @ 2:10pm

+Patch 1.2
-Fixed dash attack DACUS

-jab is now parry-safe

-reduced FAir sweetspot base knockback (8 > 6)

-Uspecial player bash hitbox now comes out at frame 21, and lasts until frame 22

-Uspecial projectile bash now starts at frame 7 and lasts until frame 22

-Uspecial projectile bash now takes 10 frames before being able to launch (previously 5)

-Uspecial projectile bash now has invincibility during the first window until the projectile reaches the aiming position

-Uspecial bash now has less knockback when aimed down (scales which how much more down you aim)

-adjusted flaming pumpkin bash range, to make it more consistent with projectile bash range

-adjusted bashed projectile/flaming pumpkin position upon bash

-flaming pumpkin now returns to being doomkin's once it bounces on stage/blast zones

-added a "cooldown" to flaming pumpkin where it can't be hit by other hitboxes, that lasts as long as the player hitpause when hitting it, to prevent situations where it would be hit by two players at the same time and freeze both players in hitpause

-fixed flaming pumpkin not exploding when hitting opponents after getting to the explosive state via reaching the bounces cap

-added Munophone support, with a few custom effects

-added Steve Death Message support

-added Otto Bobblehead support

Update: 16 Dec, 2020 @ 9:13am

+Patch 1.1 (actual first post closed-beta patch)
-Parrying the flaming pumpkin now puts the current owner in an extended parry stun.

-Uspecial (bash) is now invincible during the "hold" of the attack (only applies for player bash, bashing projectiles doesn't have invincibility).

-fixed bash freezing projectiles and/or flaming pumpkin in place if you got hit out of it.

-Uspecial projectile bash now sets the projectile priority to 0 while in the "hold" window, so enemies can't get hit by it before it is launched, or the player is hit out of the attack (although in this case the projectile should be destroyed too).

-Nspecial startup changed (7 -> 5), as such hitbox now comes out at frame 6, instead of 8.

-Updated steam description to include what nspecial does.

Update: 15 Dec, 2020 @ 6:01pm

v1.1

Update: 15 Dec, 2020 @ 5:46pm

v1.0

Update: 15 Dec, 2020 @ 4:28pm

v1.0