Rivals of Aether

Rivals of Aether

Frisk
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Update: 16 Sep, 2022 @ 10:42pm

v2.0

- parrying flowey now puts frisk into parrystun

- flowey is no longer plasma safe

- dattack endlag increased by 7 frames

- both fair hitboxes are now identical; sending at angle 45 with 7 BKB and .8 KBS, dealing 8%

- fair is 2 frames slower

- nair startup lowered by 2 frames

- time between nair hits lowered by 4 frames

- increased bair kbs by .1

- bair no longer has a sourspot

- ghost sandwich reworked; now gives you absa jump and a better airdodge. you can also use more than 1 per stock.

- adjusted damage calculation for ribbon; you now take 1/3rd LESS damage, instead of taking 1/3rd TOTAL damage.

Update: 16 Jul, 2021 @ 4:05pm

v1.19

-VERY IMPORTANT CHANGES
Removed Herobrine
Removed ROACCO, bully Masquerade for this

- GENERAL
Air Max Speed Decreased (6 -> 4)
Air Friction Decreased (0.04 -> 0.02)
Max Jump Horizontal Speed Decreased (6.38 -> 6.00)
Jump Speed Increased (9.45 -> 9.50)
Double Jump Speed Increased (8.75 -> 9)
Ground Friction Decreased (0.50 -> 0.40)
Waveland Adjustment Descreased (1.35 -> 1.25)
Initial Dash Speed Increased (7.00 -> 7.5)
Initial Dash Time Increased (14 -> 16)
Dash Stop Time Increased (4 -> 6)
Waveland Friction Increased (0.04 -> 0.13)
Waveland Adjustment Decreased (1.25 -> 1.20)
Lowered Hurt SFX volume
Lowered Death SFX volume
Added 5 new alts (Black Lives Matter, Enemy Approaching, Patience, Perseverance, Clover, and Noire)
Adjusted several other alts
Moonjump bug removed...


- JAB
Redid most of Jab's code


- DASH ATTACK
New SFX for when Flowey hits an opponent
Adjusted Flowey's hitbox position
Adjusted Friendliness Pellet hitbox position
If Flowey is destroyed, they now go on a cooldown
Dash Attack Base Hitpause Decreased (9 -> 5)
Dash Attack Hitpause Scaling Added (0.2)
Dash Attack Damage Decreased (9 -> 7)
Friendliness Pellet Base Hitpause Decreased (14 -> 8)


- DOWN TILT
Adjusted the position of the Down Tilt hitbox
Down Tilt Angle Adjusted (65 -> 45)
Down Tilt Damage Decreased (11 -> 9)
Down Tilt KBS Decreased (0.6 -> 0.5)
Down Tilt Base Hitpause Decreased (13 -> 7)
Down Tilt Hitpause Scaling Increased (0.0 -> 0.3)


- FORWARD TILT
Redid most of Forward Tilt's code


- UP TILT
Up Tilt Hitbox Shape altered (1 -> 2)
Up Tilt Hitbox Height Decreased
Up Tilt Base Hitpause Decreased (8 -> 6)
Up Tilt Hitpause Scaling Increased (0.0 -> 0.1)
Up Tilt Hitbox Lifetime Decreased (6 -> 4)
Up Tilt Angle Adjusted (95 -> 90)
Up Tilt Hitbox Lifetime Decreased (6 -> 4)


- UP AIR
Up Air Startup Decreased (9 -> 7)
Up Air Danding Lag Decreased (7 -> 5)
Up Air Damage Reduced (7 -> 6)
Up Air KBS Decreased (0.7 -> 0.6)
Up Air Base Hitpause Decreased (6 -> 5)
Up Air Hitpause Scaling Decreased (1.0 -> 0.7)
Up Air Hitbox Size slightly Increased


- DOWN AIR
Reduced the size of the Down Air Sourspot
Adjusted Down Air SFX
Down Air Tipper BKB increased (5 -> 8)
Down Air Tipper KBS increased (0.5 -> 0.7)
Down Air Tipper angle changed (45 -> 40)
Down Air Sourspot BKB increased (3 -> 6)
Down Air Spike BKB Decreased (9 -> 6)
Down Air Spike KBS Increased (0.9 -> 0.7)
Down Air Tipper Hitbox Lifetime Decreased (6 -> 3)
Down Air Sourspot Hitbox Lifetime Decreased (6 -> 3)
Down Air Back Spike Removed


- NEUTRAL AIR
Adjusted Neutral Air's sprite
Adjusted the Hitbox Position of Neutral Air, slightly reducing its range
Neutral Air first hit active frames reduced (5 -> 4)
Neutral Air Damage decreased (4 -> 3)
Neutral Air 1st Hit Angle altered (70 -> 80)
Neutral Air 1st Hit BKB decreased (7 -> 6)
Neutral Air 1st Hit Base Hitpause Decreased (8 -> 5)
Neutral Air 1st Hit Hitpause Scaling Increased (0.0 -> 0.1)
Neutral Air 2nd Hit BKB and KBS Normalized (Both Hitboxes were different, for some reason)
Neutral Air 2nd Hit Base Hitpause Decreased (8 -> 7)
Neutral Air 2nd Hit Hitpause Scaling Increased (0.0 -> 0.2)
Neutral Air 2nd Hit Angle altered (361 -> 60)


- FORWARD AIR
Forward Air's Sweetspot now has more priority.
Forward Air Swing SFX Changed
Forward Air Sourspot SFX Changed
Forward Air Sourspot Shape altered
Forward Air Sourspot Hitbox Position Changed Slightly
Forward Air Sourspot BKB Increased (4 -> 8)
Forward Air Sourspot KBS Decreased (0.7 -> 0.5)
Forward Air Sourspot Base Hitpause Decreased (8 -> 6)
Forward Air Sourspot Hitpause Scaling Decreased (0.8 -> 0.5)
Forward Air Sweetspot Hitbox Position Changed Slightly
Forward Air Sweetspot BKB increased (5 -> 8)
Forward Air Sweetspot KBS increased (0.7 -> 0.8)
Forward Air Sweetspot Base Hitpause Increased (7 -> 8)
Forward Air Sweetspot Hitpause Scaling Decreased (0.8 -> 0.4)
Forward Air Sweetspot Angle changed (55 -> 50)
Forward Air Sweetspot Damage increased (7 -> 9)
Forward Air Sourspot Damage decreased (7 -> 6)


- BACK AIR
Back Air Sweetspot Hitbox Position Changed Slightly
Back Air Sweetspot Hitbox Size Slightly Decreased Vertically, but Increased Horizontally
Back Air Sweetspot Priority Increased
Back Air Sourspot Hitbox Position Changed Slightly
Back Air Sourspot Hitbox Slightly Decreased Size
Back Air Sweetspot Base Hitpause Decreased (11 -> 8)
Back Air Sweetspot Hitpause Scaling Decreased (1.0 -> 0.4)
Back Air Sourspot Base Hitpause Decreased (11 -> 6)
Back Air Sourspot Hitpause Scaling Decreased (1.0 -> 0.3)
Back Air Sweetspot Angle Adjusted (135 -> 120)



- FORWARD STRONG
Adjusted Forward Strong's sprite
Adjusted the Hitbox Position of Forward Strong's front hit, increasing it's range
Forward Strong 1st Hitbox Position Slightly Adjusted
Forward Strong 1st Hitbox Size Increased
Forward Strong's Hitboxes no longer come out on the same frame
Forward Strong Startup Decreased (14 -> 11)
Forward Strong Base Hitpause decreased (11 -> 8)
Forward Strong Hitpause Scaling increased (0 -> 1.0)
Forward Strong Hitbox Lifetime decreased (6 -> 2)
Forward Strong KBS increased (0.8 -> 1.0)


- DOWN STRONG
Down Strong Hitbox Size Slightly Adjusted
Down Strong Damage decreased (14 -> 11)
Down Strong Endlag increased (22 -> 24)
Down Strong startup reduced (21 -> 15)
Down Strong BKB decreased (9 -> 7)
Down Strong KBS Increased (1.0 -> 1.05)
Down Strong Angle adjusted (40 -> 361)
Down Strong's Back Hit now has Angle Flipper 5
Down Strong Base Hitpause decreased (13 -> 9)
Down Strong Hitpause Scaling Decreased (0.9 -> 0.8)
Down Strong Hitbox Lifetime Decreased (5 -> 3)
Removed the first idle frame in Down Strong's startup
Removed Extra Hitpause from Down Strong's Front Dog


- UP STRONG
Up Strong 1st Hitbox Lifetime Decreased (5 -> 3)
Up Strong 2nd Hitbox Lifetime Decreased (5 -> 3)
Up Strong Final Hit Angle altered (85 -> 90)
Up Strong KBS Increased (1.0 -> 1.1)
Removed Extra Hitpause from the initial hit
Removed KBS from the initial hit
Removed Hitpause Scaling from the initial hit


- NEUTRAL SPECIAL
Neutral Special damage increased (1 -> 2)
Neutral Special damage now scales with distance


- UP SPECIAL
Up Special is usable again upon getting hit
Up Special now puts Frisk into pratfall
Up Special now has a hitbox on the initial boost


- FORWARD SPECIAL
Forward Special now has extended parrystun.
Forward Special Startup Increased (17 -> 21)
Forward Special Endlag increased (16 -> 18)
Forward Special Angle Adjusted (361 -> 90)
Forward Special now forces Frisk into 15 frames of lag upon teleporting to an opponent.
Forward Special will now teleport Frisk to a wall if it hits it.
Forward Special is now destroyed if touching the ground.
New SFX for Forward Special whiff
(Important note; kill confirms are not gone, they are just DI reads now. Technically speaking, they have more now!)


- DOWN SPECIAL
HUD for the items has been completely resprited

Legendary Hero Cooldown increased (1200 -> 1800)

Ribbon Damage Reduction Multiplier reduced (2 -> 1.5)
Ribbon now slightly decreases Frisk's Knockback Adjustment (1.10 -> 1.00)
Ribbon Cooldown increased (1200 -> 1800)
Ribbon now has a SFX when selected

Sea Tea Initial Dash Speed decreased (10 -> 8)
Sea Tea Dash Speed decreased (10 -> 7.5)
Sea Tea Walk Accel increased (0.4 -> 0.5)
Sea Tea Air Accel decreased (0.8 -> 0.4)
Sea Tea Air Max Speed increased (4 -> 5)
Sea Tea Waveland Adjustment increased (1.25 -> 1.40)


Ghost Sandwich now will deactivate if Frisk is parried while invincible
Ghost Sandwich now has a SFX when selected

Update: 19 Dec, 2020 @ 6:36pm

v1.6

desyncs SHOULD be fixed now, pray to dan fornace it stays that way pls pslpsldpsld adlfjkacndja

Update: 19 Dec, 2020 @ 5:32pm

v1.5

Update: 19 Dec, 2020 @ 3:32pm

v1.4

-Rewrote a lot of Flowey's code, I'm not sure if this will fix the desyncs tho.
-You can now parry Flowey's bullets back to Frisk.
-Uspecial no longer puts you in pratfall after it ends.
-Both Bair hitboxes have the same properties now. Knockback scaling 0.4 > 0.8.
-Nair first hit angle 65 > 70, base knockback 6 > 7.
-Ustrong bugs should be fixed now I think.

Update: 16 Dec, 2020 @ 4:21pm

v1.3

-Nspecial has less endlag.
-Fspecial gives you a small boost in the air once it hits.
-Flowey now indicates the player number.
-The outline of bullets will change color depending on player number.

Update: 16 Dec, 2020 @ 11:43am

v1.2

Update: 16 Dec, 2020 @ 2:01am

v1.1

-Up air startup 6 > 9, damage 10 > 7.
-Up air hitbox now matches the sprite.
-Forward air startup 8 > 11, damage 8 > 7.
-Flowey hitbox damage 9 > 5, friendliness pellets damage 5 > 3.
-Flowey will go away after shooting 2 bullets, the bullets now make a sound when they spawn, their hitbox is also smaller now.
-Flowey can now be hit right after he touches the ground.
-Neutral air hitbox 1 damage: 6 > 4, hitbox 2: 6 > 5, angle of the first hit has been changed from 361 > 65, knockback 4 > 6.
-Down air sweetspot 16 > 11, hitbox 1 damage: 12 > 8, hitbox 2 damage: 7 > 6.
-SAVE point no longer bounces on the ground
(I also modified some stuff from the flowey and bullet articles to see if they were causing the desyncs, but i have no way of testing this so idk if that's gonna be fixed in this patch.)

Update: 16 Dec, 2020 @ 12:48am

no

Update: 16 Dec, 2020 @ 12:07am

v1.0