Kenshi
Chi: Conduits - Global Changes (v1.1)
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Update: 17 Oct, 2021 @ 9:28am

Chi: Conduits - Global Changes v1.1 - Hotfix:

- Improved the AI task tree for Burn
- Burn now has 3 skeleton repair kits instead 1
- Updated the images to reflect the changes

IMPORT SHOULDN'T BE REQUIRED!

(But if you spot Burn outside, please import... If the issue persist after the import, then you'll have to import without the tick in "import dead NPCs", that should end any conflict, but use it as last resource since it'll reset your kills if you killed someone unique)

Update: 17 Oct, 2021 @ 9:27am

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Update: 16 Dec, 2020 @ 8:08pm

Chi: Conduits - Global Changes v1.0


GLOBAL CONSTANTS
  • Attack chance factor: 0,05 => 0,07
  • Base block chance: 70 => 85
  • Bleed rate: 0,01 => 0,009
  • Bleeding clot rate: 0,0085 => 0,0035
  • Block chance increase per 10 level: 12 => 5
  • Blood recovery rate: 0,4 => 0,18
  • Blunt permanent organ damage: 0 => 0,1
  • Build speed: 6 => 3
  • Carry person weight: 30 => 80
  • Damage resistance max: 0,65 => 0,85
  • Damage resistance min: -0,65 => -0,85
  • Damage resistance randomised: False => True
  • Encumbrance hunger rate: 0,7 => 0,85
  • Exp gain multiplier: 3 => 1,5
  • Exposure max: 1,2 => 1,1
  • Extra blood loss from bodyparts: 1 => 0,95
  • Fed recovery rate mult: 3 => 2,9
  • Heal rate mult: 0,25 => 0,192
  • Inmediate blood loss: 0,2 => 0,195
  • Knockout time base: 20 => 30
  • Loot price mult: 0,5 => 0,25
  • Loot price mult GEAR: 0,25 => 0,125
  • Max num attack slots: 1 => 3
  • Medic speed mult: 3 => 2
  • Minimum lockpick chance: 5 => 15
  • Prision time: 1 => 2
  • Production speed: 2 => 1,5
  • Research level increase rate: 1,3 => 1,5
  • Research rate: 0,3 => 0,6
  • Resting heal rate mult: 2 => 1
  • Robot medic speed mult: 0,33 => 0,2
  • Robot wear rate: 1 => 1,5
  • Skill diff xp 0x penalty: 25 => 30
  • Stumble damage max: 80 => 120
  • Stun recovery rate: 1 => 0,85
  • Sunrise: 5 => 7
  • Sunset: 23 => 21
  • Xp rate athletics: 1 => 0,25
  • Xp rate strength: 0,5 => 0,6
  • Xp rate strength from walking: 0,5 => 0,4

Enviromental Changes
  • Venge Beams:
    - End time: 23 => 21
    - Start time: 5 => 7
  • SkyBeam:
    - Effect strength max: 0,75 => 7,5
    - Effect strength min: 0,75 => 3
  • Deadlands:
    - Acidic ground: 1 => 2
    - Acidic water: 1 => 2
  • Iron Valleys:
    - Acidic ground: 0,5 => 1
    - Acidic water: 1 => 2
  • Sniper Valley:
    - Acidic water: 1 => 2
  • Sonorus Dark:
    - Acidic water: 1 => 2
  • Stobe's Gamble:
    - Acidic water: 1 => 2
  • The Black Desert:
    - Acidic ground: 0,4 => 0,8
    - Acidic water: 0,33 => 0,66
  • The Pits:
    - Acidic water: 0,5 => 1
  • The Pits East:
    - Acidic water: 0,5 => 1
  • The Unwanted Zone:
    - Acidic water: 0,5 => 1
  • Vain:
    - Acidic water: 0,5 => 1