RimWorld

RimWorld

Rimsec Security
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Update: 19 Jan, 2022 @ 4:35am

[Auto-generated text]: Update on 1/19/2022 4:35:06 PM.

Update: 28 Sep, 2021 @ 9:47am

v2.1.6

1.3

- reverted Sentinels to a bit smaller size and removed HAR pawn frame size support which led to unintended non robot pawn size changes
- added compatibility patch for Search and Destory
- allowed robots to pick up inventory items

1.2

- added compatibility patch for Search and Destory

Update: 22 Aug, 2021 @ 12:37pm

v2.1.5

- removed ideology diversity thought impact of robots
- removed ideology uniformity thought impact of robots
- removed ideology clothing thought impact of robots
- added a mod setting to disable the above mentioned ideology changes if wanted
- restored sentinels to their previous size

Update: 28 Jul, 2021 @ 1:46pm

v2.1.3

- ideology fixes
- set robots to be bought as colonists
- har setting updates
- fixed robot generation issue causing robots not to appear for SRS traders
- added compatibility for 1.3
- reduced sentinel size to fit the new pawn frame
- adjusted z maintenance station cell offset for sentinels

Update: 7 Jun, 2021 @ 11:57am

Update 1.3.0 on 6/7/2021 10:57:10 PM.

- added modsetting allowing to adjust the time interval between SRS trade ships
- added modsetting enabling robots to wear apparel (not correctly fitting apparel will not be addressed)
- increased mood boost given by the robot consciousness to 100
- adjusted robot test spawn behavior so robots are spawned on the current player's map, if multiple exist
- added missing energy label description in needs tab

Update: 23 Jan, 2021 @ 4:03am

Update 1.2.4 on 1/23/2021 4:02:56 PM.

- adjusted commonality for srs trade ship to 0, so the vanilla event won't use it
- added modsetting allowing to set the consumed components by a maintenance station per day
- added compatibility with DubsHygiene

Update: 10 Jan, 2021 @ 11:44am

Update 1.2.3 on 1/10/2021 11:44:23 PM.

- fixed robots preventing social gatherings (e.g. parties)

Update: 8 Jan, 2021 @ 1:20am

Update 1.2.2.1 on 1/8/2021 1:19:54 PM.

- improved error handling and null checks for custom patches
- removed some leftover debugging code
- fixed assembly bench positioning
- energy shortages now cause robots to die, when they're controlled by an npc faction (allows the player to get rid of robots spawned by mods, which shouldn't do so. Might be replaced/improved in the future)
- adjusted maintenance stations to only be available for robots of the player's faction
- added non-npc robot corpses to default dismantle recipe filter selection
- switched custom robot head to mechanoid robot head

Update: 21 Dec, 2020 @ 1:31pm

Update 1.2.0 on 12/22/2020 1:31:14 AM.

- added compatibility with guards for me
- improved maintenance station seeking to avoid illogical station switches (e.g. when recovering from downed state)
- improved robots refuelling themselves with power cells, they now return back to their starting location after refuelling
- fixed newly generated robots from spawning with addictions and fixed a few other generation parameters
- fixed dismantling robots giving a "butchered humanlike" thought
- fixed seeing a dead robot giving the "saw dead corpse" thought

Update: 18 Dec, 2020 @ 8:47am

Update 1.1.0 on 12/18/2020 8:47:21 PM.

- added ModSetting that allows to disable counting robots towards storyteller population
- added button in ModSettings that allows spawning peacekeepers for test purposes
- removed no longer needed debug option