Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

RGB Hypermaze
Showing 1-6 of 6 entries
Update: 29 Jul, 2023 @ 5:02pm

-eXish repented for his sins
-and also applied a minor audio fix thank you

Update: 2 Sep, 2021 @ 7:15pm

v1.eXish
-TP Autosolver added by exIsh
-Minor audio fix by exiSh
-thank you exisH

Update: 19 Mar, 2021 @ 12:04pm

-fixed rng to work with ruleseed
-except danny did all the work. thank you danny

Update: 16 Mar, 2021 @ 9:49pm

-cube spinned to fast
-made cube spin less fast (fps dependency removed)
-pls let me know if something magically broke, or if the
change didn't work, because i don't know how to test
higher fps's on my pc

Update: 23 Dec, 2020 @ 3:03pm

1.1 i guess
-Fixed some logging errors, which may still look
broken until the Logfile Analyzer is updated.
-Added more logging for the input stage
-Fixed the name displaying improperly in certain places.

Update: 20 Dec, 2020 @ 4:27pm

1.0 Can't say much.