Rivals of Aether

Rivals of Aether

Flandre Scarlet
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Update: 20 Feb, 2021 @ 3:37pm

v1.3

Changes:
-Lowered Flandre's Bair startup.
-Gave Flandre's Bair a spike hitbox at the top of the move.

Bugfixes:
-Fixed Flandre being able to place multiple clones at once.

Update: 27 Dec, 2020 @ 2:41pm

v1.2

Flandre now has Abyss Rune support! Along with some balance changes and bugfixes.

Abyss Runes:
-DStrong and FStrong can be cancelled on hit into specials.
-Danmaku attacks move farther and deal more damage.
-Flandre's speed increases when she looks at opponents.
-BAir has less startup.
-You have one more midair jump by default.
-Attack power increased slightly, but you take more damage and kb.
-Fully charged NSpecial can be held as long as the button is pressed.
-UAir has less endlag.
-USpecial gains a sweetspot and removes the descent. Enters pratfall.
-All hitboxes of FSpecial become the sweetspot.
-DStrong can be turned around.
-Physical attacks will heal you, but you take 2x damage.
-Grazing projectiles gives Flandre a temporary attack boost.
-USpecial can be airdodged out of.
-Knockback dealt by physical attacks is multiplied based on percent.

Balance changes:
-Setting/exploding clones has less startup.
-NSpecial can be turned around.
-FSpecial has less startup.
-FSpecial now runs off the ledge.
-Buffed USpecial first hitbox Base Knockback (3>6)
-Changed USpecial first hitbox Knockback Scaling (0.5>0.05)
*Above two changes should make chaining hits with USpecial easier
-USpecial startup lowered. (7>2 frames)
-USpecial now has extra hitpause, to keep the opponent from airdodging out of the second hit.
-Increased UTilt base knockback. (3>5)
-Explosion from clones has a new sprite with a larger collision box.

Bugfixes:
-Fix BAir having a Remilia sprite.
-Fix Flandre's sprites where there was overlapping pixels in the wrong subimages.

Update: 22 Dec, 2020 @ 11:35am

v1.1

Bugfixes:
-Fixed an issue where Flandre could set more than three clones if hit while placing a clone.

Balance changes:
-Flandre's action when exploding clones now gives her some air acceleration and ends sooner, allowing it to be used for recovery.
-Flandre's clone explosions deal 13 damage instead of 8.

Misc.:
-MT Dedede Stadium compatibility added.
-Dracula Boss compatibility added.

Update: 21 Dec, 2020 @ 12:01pm

v1.0

So, about time I finally uploaded this girl, eh? I've actually had Flandre in the state of release for a while now, just never got to uploading her. I wanted to figure out how to make the DSpecial clones be affected by opponent's attacks, but I couldn't figure it out back when I initially worked on her. Maybe that'll come in a future update, if I can figure out how to set that up.

Now, onto Flandre: She is Remilia Scarlet's sister and echo fighter. Flandre Scarlet is the Extra Boss from Touhou 6: Embodiment of Scarlet Devil. Compared to her sister, Flandre emphasizes raw, destructive power more than speed and agility. In terms of attacks, several of her attacks are similar to her sister's but have different strengths, framedata, or knockback angles. Some attacks, though, are completely different:
-Flandre's jab, Dtilt, and FStrong make use of the crystals on her wings to deals up to 6 hits at a time.
-Flandre's Dstrong is completely different, whereas Remilia performs a low spin kick that spikes, Flandre lashes backward with her claws then forward.
-Flandre's Bair is slower than Remilia's and deals only one hit that doesn't spike, but it's far more powerful than Remilia's sourspotted Bair.
-Flandre's Fair and Ustrong fire many crystals, as opposed to Remilia's bats. This causes the moves to have less overall power, but they are great for trapping opponents and comboing.
-Flandre's Dair projectile is Stigmtizer, as opposed to Remilia's bat.
-Flandre's NSpecial is Laevatein, where she swings a giant sword capable of burning opponents. The move has high startup and endlag, and only hitboxes on the actual swing.
-Flandre's FSpecial is Maze of Love, where she turns her wings into a drill and charges forward. As the move uses her wings, the attack is capable of hitting multiple times. There is a sweet spot at the tip that deals high knockback.
-Flandre's USpecial is Ground Fear. It's similar to Remilia's Ceiling Fear, except it moves much faster and Flandre is able to influence the angle more. As a cost, Flandre's vertical recovery is worse than her sister's.
-Flandre's DSpecial is Four of a Kind. She can place up to 3 clones by tapping the button when using the move. Holding the button when clones are out will cause them to explode.
-Flandre has a different taunt than her sister.