Arma 3
Age of Darkness (v1.5)
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Update: 29 Jan, 2021 @ 11:24am

AoD Patch V1.6.0

Added:
+ The first vechile to AoD, the Scimitar Jetbike
- Plasma Cannon Jetbike
-Multi-melta Jetbike
-Heavy Bolter Jetbike
- Volkite Jetbike
- skins for: DA, DG, BA, RG, SAL, WE, WS, IF and EC
+ Added Mars Pattern Plasma Cannon
+ Added Mediant Pattern Multi-Melta
+ Added SM Grenade Launcher
- HE rounds
- Smoke rounds
- Rad rounds that act as area deniel

Update: 14 Jan, 2021 @ 4:20am

Age of Darkness Patch V1.5.1.0

Added:
+Breacher Shield with Lascutter
+ Thousand Sons Squad Flag

Fixed:
= Renamed the model config skeletons for many of the items in AoD. This is because I have had reports their names were conflicting with some of the TIOW stuff (particularly the Necron weapons).

Update: 2 Jan, 2021 @ 8:38am

Adjusted:
= Configs have been adjusted to allow some items to spawn correctly in Arsenal and Zeus

Update: 30 Dec, 2020 @ 9:38am

Age of Darkness Patch V1.5.0.1
Added:
+ TIOW Space Marines now have options to be spawned in with AoD Weapons in Eden and Zeus.
Fixes:
- Adjusted the names of the Autocannon Mags to give them the correct number of rounds.
- Adjusted some Combi-bolters to ensure they did not inherit Magazine proxies.

Update: 22 Dec, 2020 @ 11:05am

Welcome to 1.5 of AoD. Here is a list of changes for this update:
Added:
+ Volkite Charger
+ Volkite Caliver
+ MK 3 Breacher Shield 1
+ MK 3 Breacher Shield 2
+ Tigrus Combi Plasma
+ Tigrus Combi Melta
+ Tigrus Combi Flamer
+ Tigrus Combi Seeker
+ Recon Backpack 1
+ Recon Backpack 2
+ Kraken Rounds to all bolters
+ Dragonfire Rounds to all bolters
+ Chaos Inferno rounds to Tigrus Bolters

Adjusted:
= Almost all weapons have had texture adjustments.
= Melta weapons had experimental adjustments to make them more lore accurate.
= Auto Cannon:
- New Model
- Adjusted ammo count from 17 to 12
- removed the AP and HE rounds combining them into one high powered explosive round.
= Rotor Cannon:
- New Model
- Doubled damage output.
= Adjusted Mag Size for:
- Stalker bolter increased by 5 rounds
- Heavy Falmer reduced from 200 to 80 rounds
= All Stalker weapons have had their ammunition travel faster.
= Colour of Las cannon changed to orange.
(Honestly, left my notes are home so these are all the adjustments I can remember. There are more).

Fixes:
= A few naming fixes for the rounds of weapons.
= Fixed the Tigrus Stalker Bolter to have the correct ammunition.