Arma 3
Age of Darkness (v1.5)
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Update: 6 Oct, 2024 @ 5:27am

AoD:
Adjusted:
ORKS
= Adjusted Visual Lods a little.
= Adjusted Gargant Weight. I still want it to seem unstable (will shake when hit or when sudden stop) but this should stop it from flying when hit by a large explosive.
= Adjusted Dakka Rhino Fire Power effects. Lowered tracer start time and added muzzle animations.
= Adjusted Dakka Rhino Fire Power. Slightly increased dakka rhino damage.

Space marines
= Revamped vehicle threat on all AoD SM aircraft. This means you will now be targeted by anti air like Hydras and turrets.
= Revamped Vechicle Armour. With this increase threat of hydra fire I have increased the armor of all air vechiles. They should in theory survive a few hits by hydra and AA but no sustained fire.

Update: 30 Sep, 2024 @ 1:11pm

Orks of Ullanor

Update: 2 Aug, 2024 @ 9:15am

AoD:
= Columba Drop Ship
- Drop Ship made to feel heavier than the Smaller assault Craft
- Door names swapped.
- Mem points moved to make vehicle load further away while also allowing you to load at a better angle.

Update: 30 Jul, 2024 @ 11:34am

AOD:
TEST WEAPONS (Approved):
- Removed Old Melta Guns (not touching dreadnought for now).
= Changed TEST Melta Guns names to Official Names.
= Adjusted the Combi Melta Bolter to now fire the up to date Melta Rounds.

Added:
+ Columba Drop Ship

Update: 16 Apr, 2024 @ 4:36am

Kyrent has designed some Iron Warrior textures to improve the faction with some much needed support.

Added:
+ IW texture for: Storm Eagle
+ IW texture for: Xiphon
+ IW texture for: Assault Ram
+ IW texture for: All Jet Bikes
+ IW texture for: Contemptor Dreadnought

Update: 22 Feb, 2024 @ 9:14am

AOD:

**TEST WEAPONS (A decision will be made later if these will replace the current Melta guns):**
=+= Melta normal and Heavy Test versions added to the mod labeled TEST versions.
- Effects have changed to bring them in line with Solar Aux Melta gun effects that are a little lighter on the eyes.
- Melta gun firing speed has been reworked to bring it more in line with more modern representation.
- Melta gun Dmg buffed to balance the slower firing speed. Overall kills things in about the same speed but is less Anti-Inf while still having some impact.

Added:
+ Breacher Shield With Phobos - New Model (Old model taken off arsenal but still in files).
+ Breacher Shield With Tigrus - New Model (Old model taken off arsenal but still in files).
+ Breacher Shield With Las Cutter - Las Cutter has had a ground up rework to increase its viability in comparison to other Anti-tank weapons. It works similar to melta gun now with slightly more damage but slightly less range.
+ Las cutter - See above.
+ Heavy Powerpack - Power pack has TFAR enabled, plenty of room for heavier weapons and has multiple colours.

Adjusted:
= Inferno Pistol - Effects changed to Solar Aux effect.

Update: 12 Dec, 2023 @ 10:20am

AOD:

Adjusted:
= Inferno Pistol - Changed the fire rate, ammo amount and firing type to make it purely AT.

Fixed:
= Fixed all Pistols slot weapons related to Ace bug.

Note: I've wanted to adjust the Melta guns for a while now as they're pretty much the go to dev weapons because of their extreme power at both AT and AI even at medium ranges. I've offered up my alternative change in this pistol update by using the Melta pistol as a proof of concept for a new type of Melta gun. My suggestion is similar to the TIOW OG weapon but with some adjustments. No longer would it be a machine gun but now more of a single shot shotgun with slow fire rate. Like a faster, short ranged, las cannon with more spread for damaging grouped up targets. Please let me know if you like this idea.

Update: 11 Dec, 2023 @ 10:36am

@Update

AOD: Pistol Update for all you greedy officers.

Added:
+ Tigrus Pistol - New Model Pistol Slot only. (Old model is still in primary slot).
+ Phobos Pistol - New Model Pistol Slot only. (Old model is still in primary slot).
+ Volkite Pistol - New Model Pistol Slot only. (Old model is still in primary slot).
+ Plasma Pistol - New Model Pistol Slot only. (Old model is still in primary slot).
+ Hand Flamer - Pistol Slot only (Webknights burn mod does not work with pistols).
+ Inferno Pistol - Pistol Slot only.

Adjusted:
= Every Volkite - Effects of the Volkite tracer has changed to bring it more in line with the colour scheme of a hot laser and not just red smoke.

Notes: Pistols are very much still funky with arma 3 and somethings just didn't work as I would have liked (weirdly slow projectiles for example). Overall, these weapons are very much secondary last resort for people who don't want to take melee weapons so I can live with the drawbacks.

Update: 29 Oct, 2023 @ 4:07am

AOD:

Added:
+ Multi Melta - New Model (Old model taken off arsenal but still in files).
+ Missile Launcher - New Model (Old model taken off arsenal but still in files).
+ Missile Launcher Shoulder Mounted

Adjusted:
= Missile Launcher Krak - Damage Increased Vs Armour. Explosion Range Decreased.
= Missile Launcher Frag - Damage Increased. Explosion Range Increased.
= Missile Launcher - Ammo Increased to 8 for 5. Time to fire Tripled. Burst mode Decreased to 4.

Update: 29 Aug, 2023 @ 12:16pm

Hotfix:

Fixed Volkite Caliver Inheritance