Garry's Mod

Garry's Mod

Labyrinth
Showing 11-20 of 22 entries
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Update: 12 Mar, 2014 @ 7:48pm

Fixed stuff

Update: 11 Mar, 2014 @ 5:59pm

The maze looks nicer
Your character is partially transparent( usually ) to you when in third person
Teams can type to eachother in team chat
Looking at a player displays his ability
Shift no longer necessary to go fast
Hide now has a reappearance timer
Drachma multipliers for servers to tweak
Drachma coin props courtesy of PAL
Waiting Room Minigame for when one player is on the server
General tweaking and bug fixes

Update: 11 Mar, 2014 @ 5:57pm

Fixed stuff

Update: 8 Mar, 2014 @ 10:25am

Improved spectating
Switch ability for humans
Updated ability selector
NPCs ignore minotaurs
Server owners can change the time the rounds last
CScanners
Tweaks
Bug Fixes

Update: 7 Mar, 2014 @ 9:49pm

Fixed stuff

Update: 7 Mar, 2014 @ 8:47pm

Gates
crusher
Map Adjustments
Various tweaks
Bug fixes

Update: 4 Mar, 2014 @ 9:14pm

Fixed stuff

Update: 4 Mar, 2014 @ 9:09pm

Optimized Maze Generation
Added new player models
Changed ready timer
Tweaked mino hp
Gave maze more time to generate
Made chat team-dependent
Changed the mechanic of recall ability
General bug fixes

Update: 1 Mar, 2014 @ 9:55pm

Added blood scent, other minor changes

Update: 1 Mar, 2014 @ 9:25am

Fixed stuff