Garry's Mod

Garry's Mod

Labyrinth
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Update: 29 Jun, 2014 @ 10:46pm

Fixed stuff

Update: 28 Jun, 2014 @ 11:11pm

Fixed stuff

Update: 27 Jun, 2014 @ 12:38pm

Minotaurs and Humans now have flashlights/torches (F)
Added doorways
Tweaks/bugfixes

Update: 26 Jun, 2014 @ 4:48pm

Changed Human Spawn
Changed Exit sphere spawn
New map: darker to allow for custom lit labyrinth
Abilities removed
Reduced effectiveness of drachma upgrades
Increased Model Prices
Death sounds
Various bug fixes and tweaks

Update: 12 Apr, 2014 @ 6:28am

Minotaur horns
Needles
More Stat Tracking
lab_globaldrachmamultiplier convar
lab_remove_ratio: sets the proportion of cells not vital to solving the maze (dead ends) that are removed (makes maze more complex)
tweaks and fixes

Update: 6 Apr, 2014 @ 9:04am

Maze now generates with partial braiding which is controlled by lab_braid_chance convar. A higher chance (up to 1) means less dead ends.
Sprays affect the color of the players
tweaks and fixes

Update: 5 Apr, 2014 @ 10:02am

Fixed stuff

Update: 4 Apr, 2014 @ 8:17pm

Improved Map
New readyup system
Post-game report and scoring
A speed boost spawns at a random room. Pepper/tarspray spawns in the middle of the maze
Tweaked third person
Prettier scoreboard
Removed non hl2 sounds
Other tweaks/fixes

Update: 31 Mar, 2014 @ 8:28pm

Improved map
Basic Stats System with top players
Revamped Third Person (More Arcadey now)
Room dividers
Help Menu modifications
Modified sprays/speed boost spawning
Traps are now marked by scorches
Decreased cooldown on shouting (F)
Added resetLabyrinth concommand
SetDrachmaMultiplier concommmands
Items now get picked up on collision
Recall melons now move toward the recall position
Other tweaks/fixes

Update: 13 Mar, 2014 @ 2:23pm

Fixed stuff