Wrack
Freedoom Mapping Pack
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Update: 22 Mar, 2014 @ 2:40pm

  • Added new custom texture MIDBRN2.png. This is not in Doom originally.
  • Added nodecals flag to MIDBRN2.png
  • Reworked LITEBLU2.png. Offsets were NOT changed.
  • Added bloom texture for LITEBLU2.png
  • Modified offsets for multiple textures. These textures were previously centered, but now they start from the bottom:
    BIGDOOR6.png BROWNWEL.png DOOR1.png DOOR3.png EXITDOOR.png FIREWALA.png FIREWALB.png FIREWALL.png GRAY2.png GRAYPOIS.png ICKDOOR1.png MIDBARS3.png MIDBRN1.png NUKE24.png SHAWN3.png SKINLOW.png SKSPINE2.png SP_FACE1.png TEKWALL3.png
    If you used any of these textures in your maps, go back and change the offsets again. This will be the last time I modify the offsets of any of the textures.
  • Removed GLASS1B.png and GLASS2B.png textures. They were the same as GLASS1.png and GLASS2.png respectively, except they were mirrored.

Update: 10 Mar, 2014 @ 2:58am

Added nodecals flag to these textures:

  • A-GRATE
  • A-RAIL1
  • A-VINE1
  • A-VINE2
  • MIDBARS1
  • MIDGRATE
  • MIDSPACE
  • MIDVINE1
  • MIDVINE2
  • MIDBARS3
  • MIDBRN1

Update: 1 Mar, 2014 @ 5:38pm

Following my last update on the Freedoom texture pack (discontinued), I added +nodecals flags to the lava, water, and nukage textures. I also added new face actions that use Freedoom's sounds instead of Wrack's.