Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Call of Duty Extras Pack
Showing 81-90 of 202 entries
< 1 ... 7  8  9  10  11 ... 21 >
Update: 14 Jul, 2021 @ 1:15am

07-14-2021 A.D.:
1.) Update the code for the 120-Round Magazine for the Stoner M63 FS to properly select reload_long and reload_empty_long animations of the base Stoner 63 as well as provide compatibility between both versions in using the 120-Round Magazine.
2.) Nerfed the DrawTime reduction, Handling boost, and Recoil and RecoilSide reduction of the Improved WLP and Steady Aim.
3.) Nerfed the Mult_ReloadTime of the GSO Shotgun PAPs from 0.25 to 0.5.
4.) Added a 4-Round Burst mode to the SPAS-12's Upgraded PAP.

Update: 10 Jul, 2021 @ 6:21pm

07-11-2021 A.D.:
1.) Added a 6-Round Hyper-Burst for the Stoner M63.
2.) Increased the Stoner M63's RPM from 600 to 750.
3.) Updated the FS weapons to have more slot attachments in the Tactical Slot.
4.) Updated the Improved Steady Aim and WLP to have more slot attachments.
5.) Updated the Stoner M63's 120-round magazine to only be usable on the Stoner M63 FS and not the official Black Ops version.

Update: 10 Jul, 2021 @ 4:51pm

07-11-2021 A.D.:
1.) Added a Mult_Range value of 2.0 to the Improved Steady Aim and Improved WLP.
2.) The Sally's Blessing Upgraded PAP now has a Mult_Penetration value of 0.0, so it no longer truly penetrates objects anymore.

Update: 10 Jul, 2021 @ 4:44am

07-10-2021 A.D.:
Updated the Upgraded Pack-A-Punch mods:
1.) Sally's Blessing Upgraded has an increased damage multiplier from 3.0 to 10.0.
2.) Sally's Blessing Upgraded explosion damage buffed from 250 to 1000.
3.) Sally's Blessing Upgraded no longer penetrates.
4.) Removed the CycleTime and Mult_RPM values from the Upgraded PAPs (all).
5.) ReloadTime value of the GSO Shotgun Upgraded PAP changed from 0.75 to 0.25.
6.) Upgraded PAPs corresponding to the "SniperPenetratedRound" and "357" ammo types now have increased damage multipliers from 10.0 to 20.0.
7.) Upgraded PAPs of the "SniperPenetratedRound" and "357" ammo types also have an increased range muliplier from 10.0 to 20.0.
8.) Upgraded PAPs of the Ray-Gun now have an increased explosion damage from 2000 to 5000.

Updated the Omni-Perks:
1.) CycleTime value changed from 0.75 to 0.5.
2.) Mult_RPM value changed from 1.25 to 1.5.

Update: 10 Jul, 2021 @ 12:55am

07-10-2021 A.D.:
Made a mistake in making the OverrideShootEntity value to be "nil" with the Hitscan versions of the Launchers' Upgraded PAPs. Reverted them back to "false" so they actually are hitscan now.

Update: 10 Jul, 2021 @ 12:10am

07-10-2021 A.D.:

Nerfed the Hitscan versions of the Launchers' Upgraded PAPs from 20.0X damage to 10.X damage, which is still a lot, but somewhat lessens the risk of killing yourself accidentally.

Nerfed the magazine capacities of the Minigun (Standard Mag Size is 600 instead of 1500, Extended Mag Size is 900, and Reduced Mag Size is 450).

Greatly increased the impact damage of the Upgraded PAP projectile of the Launchers from 2000 to 5000.

Radius of the Projectile for the Launchers' Upgraded PAP increased from 500 to 750.

Reduced the reload speed boost of the Improved Rapid Fire FCGs and the Upgraded PAPs from 0.5 to 0.75.

Increased the RPM value of the Upgraded PAPs from 1.1 to 1.25.

Update: 9 Jul, 2021 @ 1:09am

07-09-2021 A.D.:
Made a mistake with the implementation of the new PAP for the Judge. It accidentally could take from different Upgraded PAPs instead of the ones I had intended for it. Fixed it now.

Update: 9 Jul, 2021 @ 12:56am

07-09-2021 A.D.:
Added a Upgraded PAP for the Judge revolver.
Updated the name for one of the Upgraded PAPs for the Launchers.
Sped up the reload speed of the Improved Under Barrel Weapons.

Update: 8 Jul, 2021 @ 8:14pm

07-09-2021 A.D.:
Made a mistake on the blast radius and the blast damage with the Upgraded PAPs for the Launchers. Fixed it now.

Update: 8 Jul, 2021 @ 6:08pm

07-09-2021 A.D.:
Forgot to add the (GSO) tag for the Upgraded PAP for the Sniper and Magnum caliber weapons. Fixed it now.

Doubled the damage buff of the Launchers' Upgraded PAP (Hitscan) as the Projectile versions deal a lot more damage.

Removed the Penetration of the Upgraded PAP for the Launchers.

Reduced the Blast Radius of the Launchers' Upgraded PAPs from 1000 map units to 750 map units.

Increased the Blast Damage of the Launchers' Upgraded PAPs (Hitscan) from 1500 to 2000.

Increased the Impact Damage of the Launchers' Upgraded PAPs (Projectile) from 1000 to 3000.

Added a 50%+ Reload Speed boost to the Improved Rapid Fire FCGs.