Crusader Kings III

Crusader Kings III

Way of Kings presents: Artifacts and Dueling Module
Showing 11-20 of 21 entries
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Update: 29 Jan, 2021 @ 2:44pm

Patch 1.10 Notes:
German loc fix.
Added "transfer_random_artifact" function. Recommended for use in duels and such.

Update: 29 Jan, 2021 @ 10:53am

Patch 1.9 Notes:
FIxed typo in the Reichskrone description.
Added German localization (based on submission, feel free to submit corrections)

Update: 20 Jan, 2021 @ 5:21am

Patch 1.8 notes:
Made the buttons have a pixel height of 101 instead of 100. This prevents tooltip cutoff at 100% UI scale for items with 4 lines of tooltip - this was not a problem at smaller UI scales for some reason.
Also switched to not overwriting CFP's triggers for artifact flavor integration.

Update: 12 Jan, 2021 @ 9:22am

1.7 Patch notes:
Artifacts can now stack, and artifact transfers are no longer interrupted by the target having the artifact being transferred.
The GUI logic for the "Equipped checkmark" visibility no longer fills up your error.log with constant error messages when the visibility is disabled.

(forgot to update the descriptor; don't worry if the version claims it's 1.5)

Update: 3 Jan, 2021 @ 8:15am

Patch 1.6 notes
Experimental compatibility with Community Flavor Pack. When both mods are installed, you can now hook into models by editing common/scripted_triggers/cfp_artifacts_triggers.txt.
Currently set up for the Reichskrone and Iron Crown of Lombardy.

Update: 2 Jan, 2021 @ 11:14pm

Patch 1.5 notes
Improved compatibility with running multiple gui windows of the same type, in case you want to copy and tweak the gui window for your own module, or even run multiple future modules from the Way of Kings team.
Eliminated the bug where, upon leaving the game to the main menu and then hopping back in without completely exiting the client, opening the artifact window would no longer close default game windows.
I still have no clue why the bug would have occurred in the first place, but at least it's gone now. I think.

Update: 1 Jan, 2021 @ 3:20pm

1.4 Patch notes

Further improved the ease with which you can merge hud.gui into your own mods.
Made sure there's no more "flashing" of the artifact buttons when the artifact window is opened - it now animates as it opens because it's now just toggling visibility instead of creating and destroying the widget.

Update: 29 Dec, 2020 @ 5:33pm

1.3 Patch notes

Moved some triggers from hud.gui to window_artifact.gui

What this means is that it is now much easier for a new modder to merge hud.gui, as there's just one block of text that really needs to be added. See the updated Artifact README.info for more detailed instructions.

Update: 29 Dec, 2020 @ 10:06am

1.2 Patch notes
The Artifacts Window now behaves like other sidebar windows with respect to opening and closing each other as you click through them in succession.
The Reichskrone now properly shows on your character's head when worn.
There is now a clinking SFX when you destroy an artifact.

Update: 29 Dec, 2020 @ 5:02am

1.1 Patch notes
There's now a mouseover tooltip for each artifact, showing the modifier description even when the modifier description is too big for the normal GUI.
Fixed localization issue for Sword of Legends.
Fixed some of the slot icons having mouseover tooltips that reference Game Concepts such as Knights.
Updated "Artifacts README.info" with up-to-date information and a table of contents for easier navigation.
Added some instructive comments in window_artifacts.gui, to describe what each thing does.