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It would've remained independent of Royal Court in terms of artifacts too, but the devs released the scripting documentation recently and it turns out they named their functions exactly the same as I did so there's actually a collision due to that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2635869016
At least, if the target doesn't have the Duelist Trait, because the Duelist Trait gives a large base bonus which would leave a small chance of victory regardless of counters.
February 8th, 2022. It's near the very end of the post.
"But don’t you know, there are some things that can beat smartness and foresight? Awkwardness and stupidity can. The best swordsman in the world doesn’t need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn’t do the thing he ought to do, and so the expert isn’t prepared for him; he does the thing he ought not to do: and often it catches the expert out and ends him on the spot."
It's going to be interesting how they implement the inspired individuals for "higher" quality artifacts and the alternative methods for artifacts in general, which I think is still being worked on.
It'll be a shame if we aren't able to personally make artifacts like this mod allows us to. If it turns out to still be compatible, I'll probably keep using this myself.
I kept worrying that my game had bugged out because I had made some armor, and then the decision to make another artifact simply disappeared instead of being greyed out and telling me when it would be available again.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493459927
I've let the game run for several years but still do not receive any events for artifacts or see any artifact popping up in the chalice HUD.