RPG Maker VX Ace

RPG Maker VX Ace

Legend of Ancients v0.5.5
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Update: 20 Apr, 2015 @ 6:08pm

Altered "accept" sound effect by request.

Update: 3 Mar, 2014 @ 8:06am

Version 0.1

Initial posting.

Version 0.2

Finished all classes to level 30(ish)
Added goblin caves and many areas beyond Hawkstone Keep.
Many early bugfixes and changes to balance.
Failed to keep track of everything changed.

Version 0.3

Fixed early boss fight so it would end correctly.
Added clock.
Added day to night color transition cycle.
Added bank.
Added fishing.
Further bugfixes and polishing.
Failed to keep track of everything changed.

Version 0.4

Added early areas for Act 2.
Created many monsters for Act 2.
Added cutscene in Sevingham.
Added several more NPCs in the world with additional flavor dialogue.
Created several new weapons, armors and items.
Further polished Act 1.

Version 0.5

Added Google Drive link.
Adjusted several dialogues to flesh out the early story and make things a bit easier to follow.
Fleshed out story following the rescue of Xerxes.
Polished some early cutscenes.
Fixed cutscene with Killena's Puppet to occur in non-world map external (town / city) maps.
Fixed merchant caravan to be able to follow full move route.
Adjusted random encounter rate way downwards.
Adjusted xp and gold rewards upwards.
Added xp rewards to all quests.
Switched Warrior skills Bodyslam (now level 5) and Strong Attack (now level 7).
Added repeatable quest for Hearts of Slime to Hawkstone Keep.
Added new armors, items and weapons.
Added Lava Caves dungeon.
Added additional detail to and expanded upon world map.


Version 0.5.1

- New version numbering system. In order to allow myself numbering room before full 1.0 release, I've changed the way I'm numbering versions. The first digit is zero for beta status, second digit is the "chapter" to indicate the large chunk of the story I'm currently working, and the third and last digit refers to the current iteration.
- Loads of polish and work done throughout the game. Many new NPCs, lines of dialogue, and more were added to give more detail and flavor to the game world.
- Many dialogue tweaks to help give better direction to the player and flesh out the story line.
- Expanded world map.
- Further tweaked xp and rewards.
- Fixed several impassable tiles.
- Fixed the Broken Locket quest in Castle Finavon to be completable.
- Reworked monk class to remove skills previously shared with the warrior.
- Fixed cutscene in Sevingham.
- Tweaked Xerxes' Tower for better verisimilitude. Mages beware.
- Added Xerxes to Hableopolis Library to set up Act 3.
- Fixed the Map to the Hidden Grotto to properly trigger it's event at the correct time.

Version 0.5.2

Massive Map Update!

- World map polish with special attention to the southern hemisphere
- Stizport Docks is now a place
- Blinkenshire is no longer a ghost town.
- The twisting maze of the Barada Jungle added
- Hableopolis has gained a marketplace, guildhall, and several layers of polish
- Now available for sale: Resistance potions.
- More NPCs added to many towns for additional flavor and lore.
- Further polished Xerxes' dialogue in the Hableopolis Library.
- Minor adjustments to encounter rates, item drop rates and xp rewards across the entire game.

Version 0.5.3 (experimental)

- Visible encounters
- Map polish and fixes
- More maps display names
- Grammar and spelling fixes
- Loads of houses
- Spell scrolls
- The Fairy town of Skjult

Version 0.5.4:

- Fixed a game halting bug with the boat. This fix just about doubles the size of the game.
- Fixed broken locket quest to not dupe the item.
- Fixed ironwood and sap quest so all the parts actually exist!
- And, as usual, more NPCs, more lore, more map-work and loads of polish.