Left 4 Dead 2

Left 4 Dead 2

CS:GO P90
Showing 1-7 of 7 entries
Update: 28 Feb, 2019 @ 7:30am

- Improved melee animation
- Added skin support (Should work the same way xDShot did with his without getting any conflicts)

(For Skins purposes)
The way it works is that you just have to add the skin of your choice to a folder called skins along with the original VMT and the exponent then you change the parameters on the VMT of the weapon so it leads t the directory of where the skin is along with the exponent, then when you upload the content to the workshop, you just make the original model as required and it will load the skin first with no problems since the weapon takes priority of the skins folder first than the original if there's no skin then it just loads the original.

Update: 11 Mar, 2018 @ 5:33pm

- The weapon now uses its original animations
(Screenshots have been updated)

Update: 27 Aug, 2016 @ 3:49pm

- Added the new sounds

Update: 29 Jan, 2016 @ 11:15am

- Improved the up and down animation
- Changed the origin position a bit
- Improved the shaders of the model

Update: 10 Mar, 2014 @ 9:04pm

- Fixed a problem with looking to an item or trying to revive someone the idle animation will go really fast

Update: 3 Mar, 2014 @ 10:53pm

- Stuff done

Update: 3 Mar, 2014 @ 6:56pm