Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Update: 16 Jan, 2022 @ 1:40pm

-fixed turning off supplies forcing armies to tired state

Update: 16 Nov, 2021 @ 8:16am

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Update: 14 Nov, 2021 @ 8:40am

Update: 13 Nov, 2021 @ 8:50pm

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Update: 11 Oct, 2021 @ 11:50am

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Update: 5 Oct, 2021 @ 3:45am

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Update: 11 Sep, 2021 @ 2:28pm

Update: 11 Sep, 2021 @ 1:24pm

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Update: 3 Sep, 2021 @ 11:28am

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Update: 14 Aug, 2021 @ 2:53pm

-fixed a possible divide by zero on populations