Garry's Mod

Garry's Mod

rp_necro_forest_revamped
Showing 1-6 of 6 entries
Update: 23 Nov, 2021 @ 11:50pm

- redesigned the staircase banister in the large farmhouse to fix a brush error (again)

- removed a lantern inside the medical tent that was causing lighting issues

- stopped a soundscape from playing outside sounds inside the red house

- fixed an overlay that wasn't applied to a board in the large farmhouse

- added some fluorescent light tubes to the sign above the small store

- tweaked some func_detail entities near the evacuation outpost signs

- added a missing blood overlay to a corpse near the tunnel entrance

- fixed some overlays that weren't applied to a few displacements

- added a new detail blocking entity to the graveyard monuments

- fixed a tent prop that players couldn't enter near the semi truck

- adjusted the position of the Humvee models near the church

- fixed a TV remote prop falling off the table in the blue house

- fixed a newspaper prop falling off the table in the boxcar

- made a prop_physics tombstone near the church static

- fixed and removed collision from some foliage props

- made a prop_physics bench near the church static

- fixed a displacement seam near the church

- added and removed a few particle effects

- fixed a displacement seam near the barn

- added a new door overlay in the tunnel

- made a prop_physics tree trunk static

- tweaked some ground displacements

- turned off some of the streetlights

Update: 9 May, 2021 @ 10:13pm

- fixed a floodlight near the church not shutting off properly when damaged

- removed some extra and unnecessary gutter props from the church

- removed and fixed a brush on the banister in the large farmhouse

- fixed a wall brush clipping inside of another in the red house

- fixed some brush faces that were rendered without nodraw

- removed an extra and unnecessary overlay in the church

- replaced some static TV models with animated versions

- enabled shadows for certain props that were disabled

- changed how some doors and gates open and close

- added shadow_control and color_correction entities

- added env_wind and fixed bugged tree animations

- reduced far z clip plane to greatly increase FPS

- corrected uneven angles on the red house roof

- edited saferoom door texture to reduce shine

- added soundscapes and particle effects

- packed models and textures into addon

- split up most ground displacements

- overhauled most texture lightmaps

- added new detail blocking entities

- vehicles are now different colors

- made some prop_physics static

- tweaked light_env color

- added more cubemaps

- made pianos playable

Update: 15 Jan, 2021 @ 8:20pm

- fixed texture alignment on bedroom wall in the blue house

- raised some decals to prevent double applying on floors

- reworked some detail blocking entities near the church

- adjusted position of a vase and table in the red house

- tweaked alpha layer on a section of cornfield texture

- removed an unnecessary hay bale and bush prop

- adjusted position of all props inside of a boxcar

- fixed some brushes not being func_detail

- fixed texture alignment on church steps

- added AI ground nodes

Update: 10 Jan, 2021 @ 6:11pm

- removed some extra and unnecessary fence displacements

- improved staircase banister design in the large farmhouse

- added a new tree trunk prop near the large farmhouse

- improved the roof and porch design of the blue house

- restored detail sprites to all ground displacements

- adjusted position of a cow corpse and floodlight

- reworked some detail blocking entities

Update: 6 Jan, 2021 @ 4:26pm

- removed shadow_control entity that was causing lag and shadow errors upon "clean map" command

- fixed shadows on construction sign and barricades in tunnel

- removed some extra and unnecessary foliage props

- removed a non-functional overlay from shed door

- floodlights can now be shut off when damaged

- added a thumbnail for the map select screen

- added a new antenna prop to the red house

- fixed bugged fog overlay in corner of map

- added missing blood overlay to a corpse

Update: 1 Jan, 2021 @ 4:12pm

Initial addon creation.