Counter-Strike 2

Counter-Strike 2

ar_manor
Showing 1-3 of 3 entries
Update: 28 Jan, 2021 @ 10:52pm

V 1.2.0
- Reworked spawn rooms (both sides)
- Reworked staircase to Study (both sides)
- Adjusted cover in Study to better line up with the new staircase (both sides)
- Changed connection between Bedroom and Patio from a ladder to a ramp (both sides)
- Adjusted props in Patio to align with the new ramp (both sides)
- Made the flowerbeds in Bar a bit thinner (both sides)
- Changes the door from Bar to Patio to match the door from Study to Bedroom on each side
- Boarded up windows between Overhang and Patio in the name of optimization
- Adjusted the water_lod_control entity to prevent flickering between normal and cheap water
- Various texture changes and adjustments
- Updated screenshots and radar to reflect changes

Update: 19 Jan, 2021 @ 10:56pm

*V 1.1.0
- Changed the map's name to ar_manor to better reflect the it's intended game mode
- Added a wall around the outer section of the courtyard
- Bar height lowered
- Added lights to brighten up various parts of the map
- Added a crate in the courtyard outside each bar
- Added rugs to T and CT spawns to make things a bit more cozy
- Fixed grenade clipping on the wine cabinets
- Flowers in the bar planters have been changed to better align with the side of the map they're in
- Scaling and placement of various props adjusted
- Various texture alignment and placement changes
- Adjusted screenshots and radar to reflect the above changes

*To-do:
- Adjust staircase to second floor to have more of an "L" shape, be farther away from the door to the bar
- Rework the patios to feel more connected to the rest of the map
- Significant optimization work
- Add ambient sounds
- Change T and CT models for improved visibility
- General pretty-ing up and detail work

Update: 1 Jan, 2021 @ 9:13pm