Arma 3
****[DEPRECIATED] 12th Marine Expeditionary Unit Assets****
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Update: 29 May, 2024 @ 6:15am

Changelog:
* Fixed the Machine Gun pods
* Fixed the MA37k's weight, the gun now weighs less than the MA5C, thus, returning one of it's main advantages
* Custom Marine Helmet Updates for:
- Barley
- Oliver
- Louie
- LeDoux
- Quebec
- Sine
- Romanov
* Custom Pilot Helmet Updated for Penquite
* Added in winter variants of all Pelicans
* Added in winter variants of all Falcons
* Added in winter variants of all Tempest trucks

Update: 26 Apr, 2024 @ 4:23pm

Changelog:
* Updated the supply pod contents to reflect the latest logistics documentation from Chaos.
* Updated the supply pod textures
* Added in Gepard's custom hornet texture

Update: 17 Apr, 2024 @ 5:35pm

Changelog:
* Custom helmet updates for:
- Kelp
- Wolffe
- Luerssen
- Dras
- Moss
- Skynyrd
- Styx
* Added custom pelican texture for Penquite
* Fixed a bug where players, wearing any 12th base armor variant would be killed upon entering a seat inside any aircraft due to G-Forces.
* Updated the main menu's background image to the latest screenshot competition winner.

Update: 28 Mar, 2024 @ 1:26pm

Hotfix to add-back the missing backpacks :S

Update: 28 Mar, 2024 @ 11:35am

Changelog:
* Fixed UGL BR55 mag compatibility
* Added a 12th variant of the MLMS warthog, added it to the 12th's ground vic spawners.
* Added a 12th variant of the Nandao, added it to the 12th's aircraft spawners.
* Custom helmet updates for:
- Alek
- Bert
- Pandem
- Romanov
- Simmons
- Walker
- Obi
- Wolffe
- Mitchell

Update: 15 Mar, 2024 @ 4:11pm

Changelog:
* Updated/Remade custom helmets for:
- Holiday
- Cole (Ford's helmet removed)
- Parker
- Bess
- Barley
- Fox
* Added a set of Winter uniforms for future use.
* Added SPI Vehicle Spawner support for all 12th vehicles.
* Updated the menu background image with the latest screenshot contest winner.

Update: 29 Feb, 2024 @ 7:15am

Changelog:
* Added new uniforms that are color-coded by element. Four uniform variants in total.
* Added a new set of base helmets.
- Four color-coded element variants, multiplied by
- Four variants to denote MOS, multiplied by
- Two camo variants (Standard, Winter), multiplied by
- Two visor variants (Standard, no visor)
In sum, this adds 64 new helmet variants to our arsenals.
* Pruned and reworked almost all custom infantry helmets. Helmets of ex-members have been removed. Old helmets have also been removed.
* Added ACE extended arsenal support for all of the above. Highly reccomend to install.
* Added a medical texture to the Falcon.
* Updated Rich's custom pilot helmet.
* Fixed the BR55 GL variant.

Update: 3 Feb, 2024 @ 4:28pm

Changelog:
* Fixed the M319N, now actually present in arsenal
* HEDP rounds are now available
* Fixed the BR55 12th variants. Now present in arsenal
* Fixed missing suppressor addon for the MA37K.
* Fixed missing bipod selections for all 12th-specific MGs.

Update: 2 Feb, 2024 @ 7:17pm

Changelog:
* Overhauled the available sights for all of our weapons
* Added the ability to load underwater ammo for the AR, BRs, M392 and M7 (Magazines included)
* Added a 12th Variant of the M319
* Added a 12th Variant of the BR55, to allow usage of OPTRE mags (like the rest of our weapons)
* Modified the M6B (and M6BG) to allow for use of 16 round magazines.
* Modified all grenade launchers to be able to load HEDP rounds.
* Modified all spraycans to have a weight value of 0.
* Updated the custom Pelican texture for Gepard
* Updated custom Helmets for Coady, Romanov
* Added Cain's custom helmet

Update: 12 Jan, 2024 @ 5:01pm

Changelog:
* Removed the hermbie facewear mask (it was spawning on AI characters at random)
* Updated the mod's main menu background to the latest screenshot competition winner
* Updated custom helmets for:
- Pandem
- Kasper
- Skynyrd
- Styx
- Rich (Pilot's helm)