Arma 3
[SP] DeadlandZ [Survival]
Showing 1-7 of 7 entries
Update: 5 May, 2021 @ 5:01pm

v1.6 Public Alpha
[ADDED] Respawn
[ADDED] Player can now vault over small obstacles
[ADDED] Backpacks are now in loot table (military/survival/medical)
[ADDED] Fishing (at predefined locations using wire)
[ADDED] Sawing wood (works on most wooden objects using a saw)
[ADDED] Tools for fishing and collecting firewood are now in loot table and available at traders
[ADDED] Realistic behavior for chickens and fish
[ADDED] Wetsuit / SDAR / underwater ammunition
[ADDED] Bandit vehicle drivebys
[ADDED] New mission settings in the radio menu
[ADDED] Various hidden features
[CHANGED] Bandits will now spawn in appropriate numbers
[CHANGED] Zombies are now afraid of fire
[CHANGED] Zombies will stop outside a safe zone and wait there
[CHANGED] Loot balancing
[CHANGED] Reconfigured shooting stars to improve performance
[CHANGED] Made various minor improvements
[FIXED] Broken or poorly written script files
[FIXED] Duplicate options in action menu (e.g. holstering)
[FIXED] Broken animations on traders (final fix)
[FIXED] Helicopter crash sites do not spawn in steep terrain anymore
[FIXED] Smoke bug with airdrops
[FIXED] Various minor bugs and glitches
[REMOVED] Firewood cannot be found anymore (only obtained through sawing wood or purchasing it)

Update: 23 Mar, 2021 @ 1:34pm

v1.5 Public Alpha
[CHANGED] Passive BluFor units are now invincible
[CHANGED] Lowered spawn chance for precious items in civilian buildings
[FIXED] Broken animations of passive BluFor units
[FIXED] Deployables (suitcase, tents, etc.) did not work
[REMOVED] Feature that would terminate the mission when killing a friendly unit outside of the bunker

Update: 22 Mar, 2021 @ 9:50am

v1.4 Public Alpha
[ADDED] Various difficulty settings for players to choose from via radio trigger
[CHANGED] Zombie and bandits now spawn on a hourly profile (day = more, night = less)
[CHANGED] Air drops and heli crash sites are easier to find (due to smoke)
[CHANGED] Zombie can spawn with garrison, patrol, or stalker profiles
[CHANGED] Zombies and bandits will stay outside safe zones (traders)
[CHANGED] Shooting stars now only show during the night when the sky is clear
[CHANGED] Increased the number of animals in the environment
[CHANGED] Loot tables (less weapons, less food, more clothing variation, more convenient items)
[CHANGED] Reduced total number of heli crash sites by 2 for balancing
[CHANGED] Adjusted bandit loadouts (weapons, magazine numbers)
[CHANGED] Bandits now have zero fleeing coefficient
[CHANGED] Updated mission briefing to match the new features
[CHANGED] Hunger now depletes more quickly
[CHANGED] Various other small features
[FIXED] Script errors related to AI deletion
[FIXED] Major performance and stability improvement to zombie and bandit spawn
[FIXED] Bandits now spawn in smaller amounts and will not accumulate as much over time
[FIXED] Zombies now spawn in faster cycles but in smaller amounts
[FIXED] The zombie spawn cycle will not be interrupted anymore
[FIXED] The maximum zombie presence is now limited
[FIXED] Holstering is now reliable using Custom User Action 18
[FIXED] Air drops no longer get stuck in trees
[FIXED] The music loop is not interrupted anymore
[FIXED] Various other minor bugs and unintended features

Update: 11 Jan, 2021 @ 6:11pm

V1.3 PUBLIC ALPHA

[ADDED] A few more objects and compositions
[CHANGED] Increased total number of vehicles to 60
[CHANGED] Each vehicle type now has a particular chance to spawn
[CHANGED] Vehicles do not spawn on roads anymore
[CHANGED] Modified bandit spawn settings
[CHANGED] Reduced bandit ammunition count
[FIXED] Vehicles would spawn in very low numbers
[REMOVED] SUV and hatchback

Update: 10 Jan, 2021 @ 5:46pm

V1.2 PUBLIC ALPHA

[ADDED] A few more objects and compositions
[ADDED] Option to reset AI and loot spawn via radio trigger
[ADDED] Option to permanently increase/decrease the number of zombies via radio trigger
[CHANGED] Default zombie and bandit spawn settings
[CHANGED] Air vehicles now spawn in open areas instead of on roads
[CHANGED] Increased total number of air vehicles
[FIXED] Zombies would not spawn after leaving a blacklisted zone
[FIXED] Zombies would spawn at random positions of the map
[FIXED] Minor bugs
[REMOVED] Fog (to increase performance)
[REMOVED] Full overcast (less rain)

Update: 7 Jan, 2021 @ 7:02pm

V1.1 PUBLIC ALPHA

[ADDED] M1 Garand
[CHANGED] Increased minimum spawn distance for zombies
[CHANGED] Lowered the amount of zombies that can spawn at a time to increase performance
[CHANGED] Bandits are now less common
[CHANGED] Changed the weather dynamic for smoother transitions
[CHANGED] Lowered animal spawn frequency
[CHANGED] Decreased fuel usage by air vehicles
[CHANGED] All vehicles now use diesel, except for the quad and air vehicles
[FIXED] Persistency of zombie, bandit and loot spawn (would not spawn after loading a save)
[FIXED] Severe performance loss due to excessive simultaneous unit spawn and deletion
[FIXED] Dead bodies should now be deleted
[FIXED] Minor bugs
[REMOVED] Inappropriate ambient sound

Update: 5 Jan, 2021 @ 8:37am

INITIAL PUBLIC ALPHA RELEASE V1.0