Horizon's Gate

Horizon's Gate

[Unlisted] Soulblade
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Update: 11 Apr, 2022 @ 10:31am

No longer has PTB dependency

Update: 1 Dec, 2021 @ 7:13pm

>> Fixed Essence Blade not deducting MP

Update: 26 Nov, 2021 @ 4:44pm

++ Added support for Tyranka's Ten Les Undeath passive
>> Other balances

Update: 24 Nov, 2021 @ 2:40am

>> Soulbreaker: Now deal 200%-300% MP damage (was double only). Ruin skill scaling no longer scales. +2 TTA to Stun duration per rank.
>> Disperse Energy: Increased caster Life and Ruin scaling to 50% (was 30%), but lowered caster Elemental scaling to 25% (was 30%).
>> Sandalphon: Replaced Decay with Itchy (55 + Ruin * 5 * c:rank). Now self-cures status after transferring status effects (hopefully). Reduced cast time to 12 and MP cost to 8. 2nd action now properly performs after (not before) 1st action. Added tooltip icons.

Update: 10 Nov, 2021 @ 4:37am

>> Sandalphon: Fix Decay damage

Update: 8 Nov, 2021 @ 9:51pm

Changes:
>> Sandalphon: 12 Base MP Cost (was 10). 14 Charge Time (was 8). 125% base damage (was 50%). 0.5x Ruin damage multiplier (was 1x). First attack now has wide line AoE (was straight line). Also reworded and shortened the description and added new FXs.

Update: 1 Nov, 2021 @ 12:08pm

Changes:
++ Added armor sprites

Update: 26 Oct, 2021 @ 11:18pm

Changes:
>> Fixed permanent mDef buff when equipping class.
>> Fixed?? Soulbreaker HP damage not working.
>> Removed target's skill from formula. Reduced elemental skill modifier to 25% (was 30%) and caster ruin/life skill modifier to 25% (was 30%).

Update: 25 Oct, 2021 @ 8:16pm

Changes:
>> Essence Blade fixed. Greatly lowered MP Costs.
>> Soulbreak now deals 125% + 25% HP damage (was 50% + 50%). Now has the forward step like Gladiator's Smash.
++ Replaced Judgement Strike with Disperse Energy (but good): Disperse your essence to 4 spots to regenerate an ally's MP by <icon=MP><math=c:rank + c:MagAtk * 1.2 + d:c_skill_Elemental * 0.3 + c:skill_Life * 0.3> or damage an enemy's MP by <icon=MP><math=c:rank + c:MagAtk * 1.2 + d:c_skill_Elemental * 0.3 + c:skill_Ruin * 0.3>.
>> Renamed Shekinah to Sandalphon
>> Fixed Sandalphon's charge time (it works now).

Update: 19 Oct, 2021 @ 5:17pm

Changes:
++ Added new ability icons for new abilities.
>> Changed class icon.
>> Fixed some descriptions.
>> Judgement Strike: Now requires a melee weapon (was any weapon)
>> Shekinah 1 now has straight line (shape 2) (rather than wide line shape 3). 15 [10+5] Base MP cost and 13 [8+5] charge time (was 18 MP [14+4] and 15 CT [11+4]). This means Shekinah 2 (exceed) now has 20 MP cost (was 22) and 18 CT (was 19). Also added the 99TTA cooldown that wasn't there but supposed to be there (bruh).