Garry's Mod

Garry's Mod

Josh Mate TTT
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Update: 6 Feb, 2021 @ 10:05am

[ Update 17] - (Josh Mate's TTT2 Server)

[Server]

- Added [Addon] Cod style hit marker effects to dealing damage to players!

- Added [Audio] Sounds to the end of round ressult screen (Thanks Vinny)

- Changed [Loading screen] Changed back to Zommquilt (Thanks Koen)

[Gameplay]

- Removed [Flare Gun]
// Its functionality has been split between the following three items: Inferno Grenade, Poison Dart and Cannibal

- Added [Poison Dart] for Traitors
// A silent and long range weapon that deals very low damage over a long period of time
// Heals the user for the damage dealt to the target over time.
// Eg. The target takes 2 dmg a second for 30 seconds, while the user heals 2 HP a second for 30 seconds
// Players will be informed that they have been poisoned
// The effects stops if the target dies (Can only steal hp while they have it to steal)
// The effect can't overheal (But can heal up to your max Bonus HP from other sources)
// Healing at the Detective Health Station or buying vigor will remove poison
// It only has 5 uses


- Added [Cannibal] for Traitors
// A utility weapon which allows the player to consume corpses (prop_ragdolls)
// Eating a corpse will increase your max HP by 10 and heal you for 10
// It will also convert the corpse into a pile of bones which REMOVES all corpse information
// Doing so makes a meaty noise, so people will know if they are nearby
// It has 5 uses (+50 Max HP) and you must be very close to the corpse

- Added [Vigor] for detectives
// A passive which grants +20 Max HP and fully heals the buyer
// Removes the debuffs: (Tased) and (Poisoned)

- Reworked [Inferno Grenade]
// Still an AOE area denier which burns an area and all in it.
// The damage has been converted from lots of exponential flame sources to a single constant sphere
// This means you will get hurt for the same amount anywhere in the radius, rather than like 37 or 4 at random
// It burns for alot longer now but does damage at a slower rate
// A cloud of orange smoke will now outline the rough radius of where it will hurt you
// The damage is now properly resisted by toughness, applied to hit markers and karma
// Overall I think this makes the grenade more predictable and consistent, but less randomly insta-killy

- Reworked [C4]
// Overall the C4 Will now be far more consistent, powerful, predictable (for the Traitor).
// Radius can take out a full Sky Town Island and damage those around
// Damage now falls of linearly from 150 to 0 over the 1200 unit distance
// Before it had some really sharp falloff and would be like a a few inches between insta kill and totally fine
// The Knockback will still happen and you can survive if you are on the outskirts of the blast (But still take DMG)
// Explosions from a failed defuse are now more deadly than they wer e before (50% of a real one)
// Longer Fuses are NO longer quieter (To be More consistent in this engine)
// Beep is a bit louder to account for larger radius and to encourage defusing (Fail still causes a boom)
// Toughness will let you survive C4 Blast radius about 25% deeper into the explosion than normal

- Buffed [Defuser] Holder's Detection Radius for C4 Increased: 300 -> 1000
- Buffed [Defuser] Beep Sound when holding massively increased
- Buffed [Defuser] Beep Light when holding massively increased
// Made Defuser much more viable as C4s are really strong now

- Buffed [newton Launcher] 25% buff to push force for players
- Buffed [newton Launcher] 50% buff to push force for props

- Buffed [Ninja Pro] Added bonus jump Height and reduced crouch movement penalty ontop of previous effects

- Buffed [Goomba Stomping] Damage Dealt to victim: 100% -> 250%
- Buffed [Goomba Stomping] Damage Dealt to self: 33% -> 20%

- Buffed [Manhack Swarm] Deploy Range: 500 -> 650 Units

- Nerfed [Taser] Stun Duration: 15 -> 10 Seconds
- Changed [Taser] Now displays a debuff icon while you are tased

- Buffed [LMG] Movement Speed: 80% -> 100%
- Nerfed [LMG] Damage: 25 -> 20 (Can no longer 2 tap to the head)
// LMG is just a medicore gun stat wise but just has 100 bullets, so it doesn't matter if you miss

- Buffed [Bear Trap] Deploy Speed Icreased: 2x -> 4x
- Buffed [Bear Trap] No longer has a 1% chance to escape (You must be saved)
- Buffed [Bear Trap] Tick Rate: 100% -> 200%
- Buffed [Bear Trap] Trap owner is now warned who has been caught in their trap
- Buffed [Bear Trap] Trap owner is now warned when the trap is removed or picked up
- Buffed [Bear Trap] Trap owner is now warned when the trap is damaged
- Nerfed [Bear Trap] Damage per tick: 7 -> 3
- Nerfed [Bear Trap] Others can now see you holding it


- Buffed [Detective] Starting Credits: 2 -> 3

- Changed [Fall Damage] Start taking fall damage earlier (Damage has not increased) (Goomba stomps can start earlier too)

- Changed [Bleeding] Blood amount and duration of bleeding increased: 100% -> 200%
// When you take damage, depending on how much you will leave a trail of blood. Its now bigger

- Fixed [Toughness] You can now goomba stomp with this (previously, buying this perk blocked it from happening)
- Fixed [Toughness] Now displays the correct toughness logo on your screen when owned
- Fixed [Ninja Pro] Now displays the correct Ninja Pro logo on your screen when owned
- Fixed [Armour] Now displays the correct Armour logo on your screen when owned
- Fixed [Basic Weapons] Now displays the correct Weapon logo on corpses
- Fixed [Debuffs] Added a failsafe to Debufss liked poisoned / tased so they don't carry through rounds
- Fixed [Buy Notifications] The wrong icon and name coming up when your Traitor mate buys something

[Maps]

- New Map [Lucker] This isn't a serious map, but just a bit of fun.

- Changed [Desert] Converted Penis rock to a mini fort
- Changed [Desert] Converted the underground bunker into a bar
- Changed [Desert] Converted the weird tree corner to a construction site
- Changed [Desert] Icreased the complexity of the ruins
- Changed [Desert] Cleaned up the sniper tower
- Changed [Desert] New jump route into the house's bedroom
- Changed [Desert] Redone Weapon Placements
// Latest Version on Workshop now!

- Changed [Abyss] Added a tiny central island to be the Centre of the map
- Changed [Abyss] Removed the traitor rooms (They made C4 Trivial and were super janky to use)
- Changed [Abyss] The map is now divivded by colour and prop type (Blue Barrel islands vs Red Crate Islands)
- Changed [Abyss] Reworked the weapon placements to make them more scarce
- Changed [Abyss] Added some more detail to the bridges (No more floating planks)
- Changed [Abyss] Cleaned up the texture work
- Changed [Abyss] Changed fog colour from blue to white (No more weird colour shifts (Grenade trails etc...))
- Changed [Abyss] Reworked the lighting so there is less dark corners and weird shadows
- Changed [Abyss] Added some nice ambient sounds
- Changed [Abyss] Added Anoter Easter egg
- Changed [Abyss] Incresed Turtle Touching radius but reduced the damage
- Changed [Abyss] Added a physics push effect to turtle boom
- Changed [Abyss] Added a fire effect to turtle boom
- Changed [Abyss] Added a trail effect to the turtles
// Latest Version on Workshop now!

- Changed [TownSquare] Renamed to "Parklane"
- Changed [Parklane] Teleporters out of the traitor room are now ontouch (Should stop them getting locked)
- Changed [Parklane] Teleporters can now teleport EVERYTHING: props, weapons, npcs etc...
- Changed [Parklane] Added wooden planks fot the top of the bookshelves in library to obscure vision
- Changed [Parklane] Re-arranged the library a bit
- Changed [Parklane] Added a ramp up the fence in the shipping yard
- Changed [Parklane] Added a plant pot ledge outside the towers window to enable a weird route
- Fixed [Parklane] Health pickups not accounting for new max HP items
// Latest Version on Workshop now!

- Fixed [Skytown] Health pickups in pharmacy not accounting for new max HP items
// Latest Version on Workshop now!

- Changed [Lab] Changed the way the door to t

Update: 6 Feb, 2021 @ 5:54am

None Provided

Update: 6 Feb, 2021 @ 5:32am

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Update: 6 Feb, 2021 @ 3:08am

None Provided

Update: 6 Feb, 2021 @ 2:14am

None Provided

Update: 5 Feb, 2021 @ 2:38pm

None Provided

Update: 3 Feb, 2021 @ 9:22am

None Provided

Update: 30 Jan, 2021 @ 10:28am

[ Update 16 ] - (Josh Mate's TTT2 Server)

[Server]

- Changed [Loading screen] Now displays the next map

- Reworked [Map Vote]
// Now displays map icons! (Very Pretty)
// No longer stops maps from being votable (Was a bug)

[Gameplay]

- Reworked [LMG]
// Changed it to now be:
// A mid range automatic weapon that is between the SMG and the Rifle with 100 rounds and a movement debuff

- Reworked [Newton Laucher]
// It is now a 2 shot weapon (like the awp)
// It silenty shoots a bolt of energy where you are aiming
// If this hits a wall or anything it will explode and push everything away from it.
// It is basically a long range and instant double strength Push Grenade explosion on demmand
// Its fun to use, but very situational

- Reworked [Health Station]
// Changed potential healing from 200 -> 400
// It no longer recharges its healing capacity over time
// It will still heal up to 100HP on a player and at the same speed
// It will now just heal up to 400 HP rather than INFINITE
// This will help with some undiscovered survive for ever while out the map bugs

- Reworked [Smoke Grenade]
// Smoke clouds are now much smaller
// Smoke clouds start as a large plume and get smaller (Used to be the other way round)
// They are now thicker
// They should hopefully be more viable at quickly distorting vision without covering up the whole map

- Nerfed [All Shops] Items are not re-buyable
// Every item can only be purchased ONCE (1x times) (Once per round, NOT once per map or game.)
// (This does not affect what your team can buy)
// This is to stop spammy or repeatable tactics
// And hopefully encourage some diversity and experimentation

- Buffed [Rifle] Bodyshot Damage: 35 -> 40
- Nerfed [Rifle] Headshot Damage: 105 -> 80
// 1 Tapping Was completely OP, It had to be nerfed (Blame a certain CSGO tryhard for this one)
// 2 Tapping is still viable if you can control the HEAVY recoil

- Buffed [All Grenades] Throw distance/velocity increased: 100% -> 150%
// They should now feel even less sluggish to throw

- Buffed [Knife] Throwing should now be straighter and more consistent (Like the grenades)
- Buffed [Knife] Throw distance/velocity increased: 100% -> 150%
// Should now be more consistent and nice like the grenades

- Buffed [The Defender] Increased the scope zoom (Same as awp now): 20 -> 10 (FOV)
- Buffed [Sniper] Increased the scope zoom (Same as awp now): 20 -> 10 (FOV)
- Nerfed [Sniper] Has terrible Accuracy when No scoping. Perfect when scoped in (Like COD)
- Nerfed [AWP] Has terrible Accuracy when No scoping. Perfect when scoped in (Like COD)
// Stops you from using the sniper as a shotgun and the awp as a knife

- Buffed [Silenced Pistol] Spread: 0.015 -> 0.0125
- Fixed [Silenced Pistol] Is now quieter (A bug had prevented it from being this in the first place)

- Buffed [Grenade: Explosive] Damage: 40 -> 50 (Although this will be more like 60-80 in game)
- Buffed [Grenade: Explosive] Radius: 400 -> 500

- Buffed [Taser] Uses: 2 -> 3

[Maps]

- New Map [Desert] An open sandy desert with various structures scattered around
// Latest Version on Workshop now!

- New Map [Lab] A maze of tight corridors with unique obstacles and experiments in each room
// Latest Version on Workshop now!

- New Map [Abyss] A bridge, over a foggy abyss.
// Latest Version on Workshop now!

- Changed [Dread Hollow] Added a traitor button to deal with radio tower campers in a fair way
- Changed [Dread Hollow] Minor Improvements, fixes and refinements throughout
// Latest Version on Workshop now!

Update: 30 Jan, 2021 @ 9:50am

None Provided

Update: 29 Jan, 2021 @ 3:50am

None Provided